GetRenderBounds: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (boldiness...no glossary)
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Orphan|date=January 2024}}
== void C_BaseAnimatingOverlay::'''GetRenderBounds'''( Vector& theMins, Vector& theMaxs ) ==
== void C_BaseAnimatingOverlay::'''GetRenderBounds'''( Vector& theMins, Vector& theMaxs ) ==
This function returns the mins and maxs of {{this}} entity's current model, sequence, and frame.
This function returns the mins and maxs of this entity's current model, sequence, and frame.
==See Also==
==See also==
* [[Bounding volume]]
* [[Bounding volume]]
[[Category:Functions]]
[[Category:Functions]]
{{stub}}

Latest revision as of 00:31, 20 March 2024

void C_BaseAnimatingOverlay::GetRenderBounds( Vector& theMins, Vector& theMaxs )

This function returns the mins and maxs of this entity's current model, sequence, and frame.

See also


Stub

This article or section is a stub. You can help by expanding it.