Vcollide wireframe: Difference between revisions
		
		
		
		
		
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Bug:
 Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working  [todo tested in ?]
Bug:
 Models that have a material with $translucent will not show a wireframe.  [todo tested in ?]
		
	
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{{  | {{LanguageBar}}  | ||
Shows physics collision models as a   | {{stub|console variable}}  | ||
[[  | {{this is a|console variable|name=vcollide_wireframe}}  | ||
Shows physics collision of [[3D_Model|studio models]] of entities derived from [[CBaseAnimating]] as a cyan wireframe during run-time. Red wireframe collisions are client-side.  | |||
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}}  | |||
{{bug|{{css}} Models that have a material with [[$translucent]] will not show a wireframe.}}  | |||
Latest revision as of 17:50, 17 September 2024
vcollide_wireframe  is a   console variable  available in all 
 Source games.
Shows physics collision of studio models of entities derived from CBaseAnimating as a cyan wireframe during run-time. Red wireframe collisions are client-side.