Env embers: Difference between revisions
Jump to navigation
Jump to search

m (→Inputs: Substituted IO templates) |
|||
(28 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env embers}}{{CD|CEmbers|file1=effects.cpp}}[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]] | ||
{{ | {{this is a|brush entity|name=env_embers}} It spawns fire embers within its volume. Its state can only be changed with the {{ent|Use}} input. | ||
{{sfx_brush}} | |||
{{ | ==Flags== | ||
{{fl|1|Start On}} | |||
{{fl|2|Toggle|If left off, only one <code>Use</code> input will ever be accepted.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Ember type |intn=particletype|choices|deprecated=1|Not present in code. The manner in which embers should appear and disappear. | |||
:*0: Normal | |||
:*1: Smooth Fade | |||
:*2: Pulled}} | |||
{{KV|Density |intn=density|int|Number of particles spawned each second.}} | |||
{{KV|Particle Lifetime |intn=lifetime|int|Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.}} | |||
| | {{KV|Particle Speed |intn=speed|int|Number of units moved by particles each second.}} | ||
{{KV|Ember Color |intn=rendercolor|color255|Color of the sprites.}} | |||
| | |||
| | |||
= | |||
==Inputs== | ==Inputs== | ||
{{I|Color|nofgd=1|param=color255|Changes the color that new sprites will spawn with.}} | |||
Latest revision as of 10:07, 21 April 2025


![]() |
---|
CEmbers |
![]() |
env_embers
is a brush entity available in all Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.
Flags
- Start On : [1]
- Toggle : [2]
- If left off, only one
Use
input will ever be accepted.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Ember type (particletype) <choices>- Deprecated.
Not present in code. The manner in which embers should appear and disappear.- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Density (density) <integer>
- Number of particles spawned each second.
- Particle Lifetime (lifetime) <integer>
- Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed (speed) <integer>
- Number of units moved by particles each second.
- Ember Color (rendercolor) <color255>
- Color of the sprites.