Item ammo ar2 altfire: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
{{CD|CItem_AR2AltFireRound|file1=item_ammo.cpp}}  | |||
[[File: Item_ammo_ar2_altfire.PNG | right | 300px]]  | |||
==  | {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2_altfire}} This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb ({{ent|prop_combine_ball}}) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.  | ||
__NOTOC__  | |||
{{KVIO ItemHL2}}  | |||
==  | == See Also ==  | ||
* {{  | * {{ent|weapon_ar2}}  | ||
* {{ent|prop_combine_ball}}  | |||
Latest revision as of 16:16, 1 June 2025
| CItem_AR2AltFireRound | 
item_ammo_ar2_altfire  is a   model entity  available in 
 Half-Life 2 series. This entity provides secondary ammunition for the Overwatch pulse rifle. Secondary fire will shoot an orb (prop_combine_ball) capable of vaporizing enemy NPCs, but not allies. It will always provide merely a single shot regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.