Trigger wind: Difference between revisions
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Warning:Clientside prop_physics aren't detected by this entity. Use Force server-side flag of such prop_physics if this is an issue.
Warning:Brush also gets rotated but it's not shown in hammer
Workaround:If Vscripts with NetProps functions are available then instead of using angles keyvalue create logic_auto that OnMapSpawn sends RunScriptCode input to trigger_wind with parameter. (45 yaw in this example)
Bug:Sometimes props that are inside this trigger's brush and are asleep won't be detected after Enable input.
Fix:Send Wake input to all the desired props. (tested in: l4d2)
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{{ | __NOTOC__{{CD|CTriggerWind|file1=triggers.cpp}} | ||
{{ | {{this is a|brush entity|name=trigger_wind}} It is a [[Triggers|trigger]] that pushes [[physics]] objects that touch its volume. | ||
{{warning|[[Sv pushaway clientside size|Clientside]] {{ent|prop_physics}} aren't detected by this entity. Use Force server-side flag of such <kbd>prop_physics</kbd> if this is an issue.}} | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Speed|intn=speed|integer|The baseline for how hard the wind blows.}} | |||
{{KV|Speed Noise|intn=SpeedNoise|integer|Noise added to wind speed +/-}} | |||
{{KV|Pitch Yaw Roll (Y Z X)|intn=angles|angles|Yaw sets the wind direction. Pitch and roll should be ignored. | |||
{{warning|Brush also gets rotated but it's not shown in hammer}}}} | |||
{{workaround|If [[vscript|Vscripts]] with NetProps functions are available then instead of using angles keyvalue create logic_auto that '''OnMapSpawn''' sends '''RunScriptCode''' input to trigger_wind with parameter. (45 yaw in this example) | |||
<source lang=c>foreach(k,v in {m_nDirBase=45}) NetProps.SetPropInt(self,k,v)</source>}} | |||
{{KV|Direction Noise|intn=DirectionNoise|integer|Noise added to wind direction.}} | |||
{{KV|Hold Time|integer|intn=HoldTime|Baseline for how long to wait before changing wind.}} | |||
{{KV|Hold Noise|integer|intn=HoldNoise|Noise added to how long to wait before changing wind.}} | |||
{{KV|Filter Name|intn=filtername|filter|Name of filter entity to test against activators.}} | |||
{{KV EnableDisable}} | |||
== Flags == | |||
Needs one of these flags checked to work. | |||
{{ | {{Fl|8|Physics Objects}} | ||
{{Fl|64|Everything (not including physics debris)}} | |||
== | == Inputs == | ||
{{I|SetSpeed|Set the baseline for how hard the wind blows.|param=integer}} | |||
{{I EnableDisable}} | |||
{{Bug|tested=l4d2|Sometimes props that are inside this trigger's brush and are asleep won't be detected after '''Enable''' input. | |||
{{Fix|Send '''Wake''' input to all the desired props.}}}} | |||
== | == See also == | ||
*{{ | * {{ent|env_wind}} | ||
* | * {{ent|env_rotorwash}} | ||
{{ | {{sensor brush}} | ||
Latest revision as of 06:03, 12 March 2025
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CTriggerWind |
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trigger_wind
is a brush entity available in all Source games. It is a trigger that pushes physics objects that touch its volume.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speed (speed) <integer>
- The baseline for how hard the wind blows.
- Speed Noise (SpeedNoise) <integer>
- Noise added to wind speed +/-
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- Yaw sets the wind direction. Pitch and roll should be ignored.


foreach(k,v in {m_nDirBase=45}) NetProps.SetPropInt(self,k,v)
- Direction Noise (DirectionNoise) <integer>
- Noise added to wind direction.
- Hold Time (HoldTime) <integer>
- Baseline for how long to wait before changing wind.
- Hold Noise (HoldNoise) <integer>
- Noise added to how long to wait before changing wind.
- Filter Name (filtername) <filter>
- Name of filter entity to test against activators.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Needs one of these flags checked to work.
- Physics Objects : [8]
- Everything (not including physics debris) : [64]
Inputs
- SetSpeed <integer >
- Set the baseline for how hard the wind blows.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.

