Source SDK SE2 Bugs: Difference between revisions

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This page is for reporting bugs in the [[Source_SDK_Release_Notes|current (beta) version]] of the Source SDK, currently known as SE2 beta.
{{note|Now there is a [https://github.com/ValveSoftware/Source-1-Games/issues GitHub repository] where bugs and features requests can be submitted.}}


This page has been cleared to accept new reports for the January 2008 release of the SDK. For older bug reports, see [[December 2007 Community Buglist]]
This page is for reporting bugs in the [[Source_SDK_Release_Notes|current (beta) version]] of the Source SDK, currently known as the 2010 beta.


=SE2, Source SDK Update Jan 24th=
This page has been cleared to accept new reports for the May 2010 release of the SDK. For older bug reports, see: <br>
[[December 2007 Community Buglist]]<br>
[http://developer.valvesoftware.com/w/index.php?title=Source_SDK_SE2_Bugs&oldid=134009| January 2008 Community Buglist]
 
 
=Source SDK Update 05/11/2010=
{{Note| The [[Source SDK Release Notes|new version of the SDK]] ''is'' a '''beta''' and therefore is '''not''' the final version!}}
{{Note| The [[Source SDK Release Notes|new version of the SDK]] ''is'' a '''beta''' and therefore is '''not''' the final version!}}




Please report any issues you find in [http://developer.valvesoftware.com/bugzilla Bugzilla].
Please report any issues you find in [http://developer.valvesoftware.com/bugzilla Bugzilla](Link is Broken!).
 
=General Source SDK Issues=
 
=Hammer Issues=
 
==General==
* Still getting blank viewports on Hammer. I believe this is a major problem. Tried to find a solution but didn't found any and I don't want to use 3rd party patches. I know there are a lot of users like me that have the same problem. Already reinstalled the SDK and have the lastest driver for my video card (GTX 460). Please tell us when are you planning to solve this because I really want to keep working on my mod. (Sorry if this is not the place to post this and if there is something that isn't really clear but I think that we all are aware of this issue). -[[User:medl|medl]] 2:45AM, 27 January 2012
:You mean there's no grid showing up? &mdash;[[User:Mattshu|Mattshu]] 22:38, 26 January 2012 (PST)
::No grid in any viewport. I can use the brush and create; but blinded (can't see anything; no gridlines, no brush). I see the result in the Camera View but nothing in the other three. --[[User:Medl|medl]] 06:44, 27 January 2012 (PST)
:::Try pressing Shift+R, you may have the default grid system toggled off. --[[User:Pichubolt090|Pichubolt090]] 02:52, 12 May 2012 (PDT)
::::I have the same problem, and I tried pressing Shift+R, and it still has a black screen on all viewports with no grid. I am trying to make maps for my source mod for Portal, and with any other game I can see the grids and everything. --[[User:darkdarts214|darkdarts214]] 11:15 AM 8 June, 2012 (GMT-5)
:::::Try going into gammeinfo.txt (steam/steamapps/sourcemods/<your mod name>) and changing the appid to 218. That worked for me. --[[User:Yoyodaman234|yoyodaman234]] 17:48, 22 June 2012 (PDT)
::::::I have tried that solution, as well as copying the special 'editor' materials/models/etc from the SDK's GCF, but I still have blank viewports, as well as 3D objects becoming a solid black most of the time. [[User:HiveLordLusa|HiveLordLusa]] 22:23, 13 July 2012 (PDT)
 
* If you right-click an entity with a model parameter (like prop_static) and open the model selection dialog, closing the model selection dialog and reopening it without closing the entity properties dialog first will cause the model selection dialog to be unresponsive to clicks. [[User:Flarn2006|Flarn2006]] 02:59, 30 January 2011 (UTC)
:A quick solution is to close the unresponsive model viewer, deselect the entity, then ''reselect'' the entity, then ''reopen'' the model viewer. -[[User:Mattshu|Mattshu]] 05:54, 30 January 2011 (UTC)
 
* A Cascade Loop is created in the Torus Creation tool when the user deletes the value in a Required Field and refreshes the Preview. With no value a popup returns stating to put a value in the field, exiting the popup returns the same popup.I.E. Removing the Rotation height value. Suggested fixed Set to 0 if no value is found. - [[User:-Badger-|-Badger-]] 2:11 AM Tuesday, February 01, 2011 (UTC) '''***update***''' This is found with most Fields in the Torus Creation tool, suggestion stands to set default as minimum Value accepted in the event a value is either not found or the value is lower than the minimum. - [[User:-Badger-|-Badger-]] 9:09PM Monday, February 07, 2011 (UTC)
 
* (Build 5004) CSS: FUNC_CONVEYOR inputs are showing 2 "SetSpeed" options, neither of which works when referenced. [[User: Worm]] 00:07, 18 July 2010
 
* BUG: "env_embers" "Parent" option needs a fix as it don't work at all (Parent option is broken). Option for "env_embers" to have a working "enable" and "disable" on trigger. (As they can't be turned off and on)
 
* If the Steam user name is an email address, or has an '@' symbol in it, Hammer will always save the map in steamapps with the user name as the file name. This might also occur with other symbols. [[User:Solokiller|Solokiller]] 08:54, 29 January 2012 (PST)
 
* Pasting func_instance entity keyvalues only affect the first selected entity if multiple selected.
 
* The Particle System Browser in CSGO Hammer doesn't read from the vpk, making it necessary to extract the files.


==Source SDK Issues==
* "animatedTextureFrameRate" below 1 causes issues.


* Source SDK crashes, when you switch to the Ep1 engine, and then back to the Orange Box Engine, and select TF2 as the game, oddly this seems to happen every time, so I tried too duplicate it and succeeded, meaning that its a bug.--[[User:MrTwoVideoCards|Gear]] 16:19, 24 Jan 2008 (PST)
* Moving brush entities with groups ignored doens't move the entity origin. Feature or bug?
:* Crash occurs also with the Portal configuration. --[[User:JurgenKnops|Jurgen Knops]] 04:31, 27 Jan 2008 (PST)
::* <s>mine started to give the error message ''This game is currently unavailable''. Already tried to reinstall the SDK and verified the integrity and the error remains... --[[User:DAV|DAV]] 14:31, 27 Jan 2008 (PST)</s> - fixed it, unrelated problem from the ones above --[[User:DAV|DAV]] 01:03, 29 Jan 2008 (PST)


==Hammer Issues==
*Adding a info_player_start entity in a custom Hammer map for Episode Two that DOES NOT have any leaks in it causes Hammer to crash no matter what.


===Lighting Previews===
==Displacements==
* Only lights ''VertexLitGeneric'' textures correctly, all other textures are improperly lit.
* If multiple displacements of different powers are being subdivided, displacements sometimes distort themselves in a certain direction on random vertices. --[[User:Mattshu|Mattshu]] 04:29, 1 February 2011 (UTC)


===Ray-Trace===
==Viewport issues==
* The preview works fine, and thanks for that, but window seems to not allow you to navigate around in it once its open. The Ray trace window I mean. Also IF you Minimize Hammer, and then bring it back up while the Ray trace Window is open, The main windows On Hammer show up Black, and stay like that until you restart Hammer. Not even exiting a map will help, however it seems you can still use Hammers functions, like saving, editing, etc, although nothing appears in the windows.--[[User:MrTwoVideoCards|Gear]] 16:37, 24 Jan 2008 (PST)
:I believe that you '''can't''' navigate the Ray-Trace window because it would probably help to [[Wikipedia:Hang_(computing)|hang your system]] or something. I'm saying this because of the amount of calculations that (I believe) the system does to present that preview window. A [[Source_SDK_Release_Notes#Hammer|warning at the Release Notes]] says: ''"Note: 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps."'' Plus, I believe that the [[SDK Beta Bugs]] page would be the right one for this discussion since we're talking about a beta release of the SDK, right? (see [[SDK_Beta#Bug_reporting|here]]) --[[User:Etset|Etset]] 14:00, 25 Jan 2008 (PST)
::True for the page, but that has very Old Information on it, and its better if we keep to the format that exists here.--[[User:MrTwoVideoCards|Gear]] 15:05, 25 Jan 2008 (PST)
:::After restarting Hammer, it still acts the same, and Hammer doesn't set the 3d View Window back to normal, or default, and instead leaves it set to Ray trace, when its not supposed too. This results in Hammer freezing for a while and then Crashing, Restarting Steam can only fix this Issue.--[[User:MrTwoVideoCards|Gear]] 16:42, 24 Jan 2008 (PST)


* Using Ray-Trace lighting preview for a while and switching it on/off a few times, results in some sort of memory leak where more and more RAM being allocalated. Resulting in very serious RAM overuse. --[[User:Sortie|Sortie]] 03:11, 26 Jan 2008 (PST)
==Sidebar Menus==
:Yeah thats Odd, also theres no navigation, and will only render what scene your looking at in the 3D View.--[[User:MrTwoVideoCards|Gear]] 03:42, 26 Jan 2008 (PST)
===2009 version===
* I also get some graphics artifacts due to the window being scaled wrongly. And then some Z-Buffer trouble when looking at some scenes and other stuff. The whole world goes fullbright randomly especially when facing certain directions. Changing the BackClipping plane back and fourth using the keys 1 and 2, sometimes changes the state of these graphics artifacts. But it's a new technology and it's pretty damn awesome.
====Face edit dialog====
*The arrow keys now alter the alignment of the currently selected textures. In previous versions of Hammer the arrow keys moved the camera angles. Can an option be added to toggle this behavior? [[User:Solokiller|Solokiller]] 09:53, 13 June 2010 (UTC)
*The random X and Y buttons sometimes forget what axis they are and have to be reminded by changing the number manually. Might stem from Copy Face function (ALT + Right Click).


===Run Map===
====Face edit sheet====
* Created compile configurations or changes in existing compile configurations aren't stored after the SDK is closed and, because of that, are lost ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=234 added to Bugzilla]) --[[User:DAV|DAV]] 13:23, 4 Feb 2008 (PST)
* Rotate a texture and select a different one. Now if you want to go back to the first texture and change the rotation from, for example, -35 to -36 and use the up or down button to do so, it will automaticly jump to -359. You'll have to enter -35 again and start over. This has been around for over 10 years, but I thought I might finally report it. [[User:Hezus|Hezus]] 7 October 2010


==Compile Tools==
=Compile Tools=


===VBSP error===
==VBSP bugs==
* When run outside Hammer always gives the error '''Can't load MaterialSystem.dll''' and fails to compile the map, but when run from inside Hammer it works ok ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=236 added to Bugzilla]) --[[User:DAV|DAV]] 15:32, 25 Jan 2008 (PST)


===VRAD error===
==VRAD bugs==
* When run outside Hammer always gives the error '''Unable to load vphysics DLL''' and fails to compile the map (when run from inside Hammer it works ok) ([http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=235 added to Bugzilla]) --[[User:DAV|DAV]] 15:32, 25 Jan 2008 (PST)
{{bug|hidetested=1|Randomly causes corrupt lightmaps that look like "ink spills".}}
:Refresh SDK Content? (From sdklauncher.) --[[User:Frostbite|Frostbite]] 15:36, 25 Jan 2008 (PST)
: [[File:Inksplot.png|thumb|An example of "ink spill" bug.]]
::Tried it but the error remains --[[User:DAV|DAV]] 15:57, 25 Jan 2008 (PST)
: {{tip| [https://github.com/rtldg/sourcelightmap Source Engine BSP Lightmap Editor] can be used to manually correct .bsp lightmap data.}}
:::Both of the above errors tend to happen quite a lot, but thanks for posting them! They appear to be Server DLL Problems as well.--[[User:MrTwoVideoCards|Gear]] 02:36, 26 Jan 2008 (PST)
* ''-both'' parameter sometimes fails to make VRAD run the HDR compile but when it is run two times using, in one, the parameter ''-ldr'' and, in the other, ''-hdr'' it runs ok. --[[User:DAV|DAV]] 04:05, 27 Jan 2008 (PST)


=See also=
=See also=

Latest revision as of 07:12, 20 May 2025

Note.pngNote:Now there is a GitHub repository where bugs and features requests can be submitted.

This page is for reporting bugs in the current (beta) version of the Source SDK, currently known as the 2010 beta.

This page has been cleared to accept new reports for the May 2010 release of the SDK. For older bug reports, see:
December 2007 Community Buglist
January 2008 Community Buglist


Source SDK Update 05/11/2010

Note.pngNote: The new version of the SDK is a beta and therefore is not the final version!


Please report any issues you find in Bugzilla(Link is Broken!).

General Source SDK Issues

Hammer Issues

General

  • Still getting blank viewports on Hammer. I believe this is a major problem. Tried to find a solution but didn't found any and I don't want to use 3rd party patches. I know there are a lot of users like me that have the same problem. Already reinstalled the SDK and have the lastest driver for my video card (GTX 460). Please tell us when are you planning to solve this because I really want to keep working on my mod. (Sorry if this is not the place to post this and if there is something that isn't really clear but I think that we all are aware of this issue). -medl 2:45AM, 27 January 2012
You mean there's no grid showing up? —Mattshu 22:38, 26 January 2012 (PST)
No grid in any viewport. I can use the brush and create; but blinded (can't see anything; no gridlines, no brush). I see the result in the Camera View but nothing in the other three. --medl 06:44, 27 January 2012 (PST)
Try pressing Shift+R, you may have the default grid system toggled off. --Pichubolt090 02:52, 12 May 2012 (PDT)
I have the same problem, and I tried pressing Shift+R, and it still has a black screen on all viewports with no grid. I am trying to make maps for my source mod for Portal, and with any other game I can see the grids and everything. --darkdarts214 11:15 AM 8 June, 2012 (GMT-5)
Try going into gammeinfo.txt (steam/steamapps/sourcemods/<your mod name>) and changing the appid to 218. That worked for me. --yoyodaman234 17:48, 22 June 2012 (PDT)
I have tried that solution, as well as copying the special 'editor' materials/models/etc from the SDK's GCF, but I still have blank viewports, as well as 3D objects becoming a solid black most of the time. HiveLordLusa 22:23, 13 July 2012 (PDT)
  • If you right-click an entity with a model parameter (like prop_static) and open the model selection dialog, closing the model selection dialog and reopening it without closing the entity properties dialog first will cause the model selection dialog to be unresponsive to clicks. Flarn2006 02:59, 30 January 2011 (UTC)
A quick solution is to close the unresponsive model viewer, deselect the entity, then reselect the entity, then reopen the model viewer. -Mattshu 05:54, 30 January 2011 (UTC)
  • A Cascade Loop is created in the Torus Creation tool when the user deletes the value in a Required Field and refreshes the Preview. With no value a popup returns stating to put a value in the field, exiting the popup returns the same popup.I.E. Removing the Rotation height value. Suggested fixed Set to 0 if no value is found. - -Badger- 2:11 AM Tuesday, February 01, 2011 (UTC) ***update*** This is found with most Fields in the Torus Creation tool, suggestion stands to set default as minimum Value accepted in the event a value is either not found or the value is lower than the minimum. - -Badger- 9:09PM Monday, February 07, 2011 (UTC)
  • (Build 5004) CSS: FUNC_CONVEYOR inputs are showing 2 "SetSpeed" options, neither of which works when referenced. User: Worm 00:07, 18 July 2010
  • BUG: "env_embers" "Parent" option needs a fix as it don't work at all (Parent option is broken). Option for "env_embers" to have a working "enable" and "disable" on trigger. (As they can't be turned off and on)
  • If the Steam user name is an email address, or has an '@' symbol in it, Hammer will always save the map in steamapps with the user name as the file name. This might also occur with other symbols. Solokiller 08:54, 29 January 2012 (PST)
  • Pasting func_instance entity keyvalues only affect the first selected entity if multiple selected.
  • The Particle System Browser in CSGO Hammer doesn't read from the vpk, making it necessary to extract the files.
  • "animatedTextureFrameRate" below 1 causes issues.
  • Moving brush entities with groups ignored doens't move the entity origin. Feature or bug?
  • Adding a info_player_start entity in a custom Hammer map for Episode Two that DOES NOT have any leaks in it causes Hammer to crash no matter what.

Displacements

  • If multiple displacements of different powers are being subdivided, displacements sometimes distort themselves in a certain direction on random vertices. --Mattshu 04:29, 1 February 2011 (UTC)

Viewport issues

Sidebar Menus

2009 version

Face edit dialog

  • The arrow keys now alter the alignment of the currently selected textures. In previous versions of Hammer the arrow keys moved the camera angles. Can an option be added to toggle this behavior? Solokiller 09:53, 13 June 2010 (UTC)
  • The random X and Y buttons sometimes forget what axis they are and have to be reminded by changing the number manually. Might stem from Copy Face function (ALT + Right Click).

Face edit sheet

  • Rotate a texture and select a different one. Now if you want to go back to the first texture and change the rotation from, for example, -35 to -36 and use the up or down button to do so, it will automaticly jump to -359. You'll have to enter -35 again and start over. This has been around for over 10 years, but I thought I might finally report it. Hezus 7 October 2010

Compile Tools

VBSP bugs

VRAD bugs

Icon-Bug.pngBug:Randomly causes corrupt lightmaps that look like "ink spills".
An example of "ink spill" bug.
Tip.pngTip: Source Engine BSP Lightmap Editor can be used to manually correct .bsp lightmap data.

See also