Free: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| No edit summary |  (badly moved multipage) | ||
| (10 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | |||
| This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static,  | In game design, a [[free]] entity/effect/function/whatever is one that does not have any impact on runtime performance at all. | ||
| This is only the case when an operation would be carried out anyway; where rather than ''adding'' data, your actions ''replace'' that which already exists. The best examples of this in Source are static, unnamed [[Lighting|lights]] and [[Skybox_(2D)|2D skyboxes]]. | |||
| ==See also == | ==See also == | ||
| *[[ | *[[Budget]] | ||
| *[[Cheap]] | *[[Cheap]] | ||
| *[[Expensive]] | *[[Expensive]] | ||
| [[Category:Glossary]] | [[Category:Glossary]] | ||
| {{stub}} | |||
Latest revision as of 05:46, 14 July 2024
In game design, a free entity/effect/function/whatever is one that does not have any impact on runtime performance at all.
This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, unnamed lights and 2D skyboxes.
See also

























