Plastic Warfare: Difference between revisions

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<table width="100%" style="background-color:#004D00;">
{{Orphan|date=January 2024}}
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<td style="padding:10px">
__NOTOC__
=Mod Overview=
{{ModStatus|status=Dead|engine=Source|download=http://mods.moddb.com/4797/plastic-warfare/downloads/}}
[[Image:p-w.gif|none|right]] {{HL2}} [http://www.plastic-warfare.com/ Official Website] A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.
 
[[File:Plastic Warfare Header.gif]]{{clear|right}}
==Pre-alpha Known Issues==
The following issues will be repaired in a future release.
* Dropping & retrieving a weapon while reloading instantly completes reloading.
* Dropping & retrieving a crossbow creates 4 more bolts.
* Dropping & retrieving an RPG fills up its ammo.
* Dropping & retrieving an AR2 fills up its ammo.
* There is no message at the end of a round.
* Players bleed red.
{{note|If you have any issues that aren't on this list, report them to [mailto:tsdodo@gmail.com tsdodo@gmail.com].}}
==Overview==
{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.
 
For more ideas about army men, view [https://toysoldiercentral.com/ this] page.


In multiplayer mode, there will be several types of gameplay.
In multiplayer mode, there will be several types of gameplay.
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This includes cooperative play, round-based teamplay, and deathmatch.
This includes cooperative play, round-based teamplay, and deathmatch.


{{recruiting|needs=* Modelers
==Features==
* Animators
===Plans===
* Another experienced programmer
====Gameplay====
* A 2-dimensional graphics designer|email=tsdodo@gmail.com}}
* Singleplay and multiplay implemented in the game
</td>
* Co-op, round-based team missions, team deathmatch, deathmatch
</tr>
====Players====
<tr>
* Grappling gun
<td style="padding:10px">
* Mouths moving during radio commands
=Plans=
* A [[mp falldamage]] mode that doesn't do any
* '''Gameplay'''
====NPCs====
** ''<Done>'' Singleplay and multiplay implemented in the game
* [[Source Multiplayer Networking#Lag Compensation|Lag Compensation]] performed on NPCs with a [[CVAR]] toggle
** ''<Waiting>'' Co-op, round-based team missions, team deathmatch, deathmatch
* A soldier NPC that can use any of the weapons players can<br/>Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
* '''Players'''
====Weapons====
** ''<WIP>'' A set of facial expressions that they can use
* Full holster sequences with a [[CVAR]] toggle
** ''<WIP>'' Grappling gun
* +use weapon pick-up with a [[CVAR]] toggle
** ''<Waiting>'' Mouths moving during radio commands
 
** ''<Waiting>'' A fall damage mode that doesn't do any
===Ideas===
* '''NPCs'''
 
** ''<Done>'' [[Source_Multiplayer_Networking#Lag_Compensation|Lag Compensation]] performed on NPCs with a cvar toggle
Feel free to drop your ideas into this list below.
** ''<Waiting>'' A soldier NPC that can use any of the weapons players can
 
:: Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
If approved, the idea will appear in the plans list.
* '''Players & NPCs'''
 
** ''<Waiting>'' Death creates a server-side physics prop instead of client-side ragdoll.
* ...
* '''Weapons'''
 
** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
==Media==
** ''<Waiting>'' +use weapon pick-up with a cvar toggle
[[File:pw sandcastle prealpha.jpg]]


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==History==
<td style="padding:10px">
This mod was thought up by  [[user:ts2do|me]] a while back.  I was working with someone else on the mod around the time [[Counter-Strike: Condition Zero]] was released.  After a little while of working on it, I decided to build the mod on the [[Source Engine]].
=Ideas=


Feel free to drop your ideas into this list below
==Team==
* [[User:ts2do|ts2do]] - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
* [[User:Cubedude|Cubedude]] - Prop modeler


If approved, the idea will appear in the plans list
==Other info==
* {{moddb|mods/plastic-warfare|page=other}}


*
[[Category:Multiplayer Mods]]
</table>
[[Category:HL2_Third_Party_Mods]]

Latest revision as of 00:52, 25 June 2024


Skull and crossbones.png

This mod for Source is no longer being developed. Download its last release here.

Plastic Warfare Header.gif

Pre-alpha Known Issues

The following issues will be repaired in a future release.

  • Dropping & retrieving a weapon while reloading instantly completes reloading.
  • Dropping & retrieving a crossbow creates 4 more bolts.
  • Dropping & retrieving an RPG fills up its ammo.
  • Dropping & retrieving an AR2 fills up its ammo.
  • There is no message at the end of a round.
  • Players bleed red.
Note.pngNote:If you have any issues that aren't on this list, report them to tsdodo@gmail.com.

Overview

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

For more ideas about army men, view this page.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Features

Plans

Gameplay

  • Singleplay and multiplay implemented in the game
  • Co-op, round-based team missions, team deathmatch, deathmatch

Players

  • Grappling gun
  • Mouths moving during radio commands
  • A mp falldamage mode that doesn't do any

NPCs

  • Lag Compensation performed on NPCs with a CVAR toggle
  • A soldier NPC that can use any of the weapons players can
    Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.

Weapons

  • Full holster sequences with a CVAR toggle
  • +use weapon pick-up with a CVAR toggle

Ideas

Feel free to drop your ideas into this list below.

If approved, the idea will appear in the plans list.

  • ...

Media

Pw sandcastle prealpha.jpg

History

This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine.

Team

  • ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
  • Cubedude - Prop modeler

Other info