Pre-alpha Known Issues
The following issues will be repaired in a future release.
- Dropping & retrieving a weapon while reloading instantly completes reloading.
- Dropping & retrieving a crossbow creates 4 more bolts.
- Dropping & retrieving an RPG fills up its ammo.
- Dropping & retrieving an AR2 fills up its ammo.
- There is no message at the end of a round.
- Players bleed red.
For more ideas about army men, view this page.
In multiplayer mode, there will be several types of gameplay.
This includes cooperative play, round-based teamplay, and deathmatch.
- Singleplay and multiplay implemented in the game
- Co-op, round-based team missions, team deathmatch, deathmatch
- Grappling gun
- Mouths moving during radio commands
- A mp_falldamage mode that doesn't do any
- Lag Compensation performed on NPCs with a CVAR toggle
- A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.
Feel free to drop your ideas into this list below.
If approved, the idea will appear in the plans list.
This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine.
- ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
- Cubedude - Prop modeler