Plastic Warfare: Difference between revisions

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[[Image:p-w.gif|none|right]] {{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.  In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.
{{Orphan|date=January 2024}}


{{recruiting|needs=* Modelers
__NOTOC__
* Animators
{{ModStatus|status=Dead|engine=Source|download=http://mods.moddb.com/4797/plastic-warfare/downloads/}}
* Another experienced programmer
* A 2-dimensional graphics designer|email=tsdodo@gmail.com}}


==Plans==
[[File:Plastic Warfare Header.gif]]{{clear|right}}
* '''Gameplay'''
==Pre-alpha Known Issues==
** ''<Done>'' Singleplay and multiplay implemented in the game
The following issues will be repaired in a future release.
** ''<Waiting>'' Co-op, round-based team missions, team deathmatch, deathmatch
* Dropping & retrieving a weapon while reloading instantly completes reloading.
* '''Players'''
* Dropping & retrieving a crossbow creates 4 more bolts.
** ''<WIP>'' A set of facial expressions that they can use
* Dropping & retrieving an RPG fills up its ammo.
** ''<WIP>'' Grappling gun
* Dropping & retrieving an AR2 fills up its ammo.
** ''<Waiting>'' Mouths moving during radio commands
* There is no message at the end of a round.
** ''<Waiting>'' A fall damage mode that doesn't do any
* Players bleed red.
* '''NPCs'''
{{note|If you have any issues that aren't on this list, report them to [mailto:tsdodo@gmail.com tsdodo@gmail.com].}}
** ''<Done>'' [[Source_Multiplayer_Networking#Lag_Compensation|Lag Compensation]] performed on NPCs with a cvar toggle
==Overview==
** ''<Waiting>'' A soldier NPC that can use any of the weapons players can
{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.
:: Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
* '''Players & NPCs'''
** ''<Waiting>'' Death creates a server-side physics prop instead of client-side ragdoll.
* '''Weapons'''
** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
** ''<Waiting>'' +use weapon pick-up with a cvar toggle


==Ideas==
For more ideas about army men, view [https://toysoldiercentral.com/ this] page.


Feel free to drop your ideas into this list below & leave your <nowiki>[[User:username]]</nowiki>
In multiplayer mode, there will be several types of gameplay.


If approved, the idea will appear in the plans list
This includes cooperative play, round-based teamplay, and deathmatch.


*
==Features==
===Plans===
====Gameplay====
* Singleplay and multiplay implemented in the game
* Co-op, round-based team missions, team deathmatch, deathmatch
====Players====
* Grappling gun
* Mouths moving during radio commands
* A [[mp falldamage]] mode that doesn't do any
====NPCs====
* [[Source Multiplayer Networking#Lag Compensation|Lag Compensation]] performed on NPCs with a [[CVAR]] toggle
* A soldier NPC that can use any of the weapons players can<br/>Expecting some sort of merged class between the ''hl1 following/combine soldier/citizen'' classes.
====Weapons====
* Full holster sequences with a [[CVAR]] toggle
* +use weapon pick-up with a [[CVAR]] toggle


==More Information==
===Ideas===
*[http://www.plastic-warfare.com/ Official Website]


[[Category:HL2_Third_Party_Mods]]
Feel free to drop your ideas into this list below.
 
If approved, the idea will appear in the plans list.
 
* ...
 
==Media==
[[File:pw sandcastle prealpha.jpg]]
 
==History==
This mod was thought up by  [[user:ts2do|me]] a while back.  I was working with someone else on the mod around the time [[Counter-Strike: Condition Zero]] was released.  After a little while of working on it, I decided to build the mod on the [[Source Engine]].
 
==Team==
* [[User:ts2do|ts2do]] - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
* [[User:Cubedude|Cubedude]] - Prop modeler
 
==Other info==
* {{moddb|mods/plastic-warfare|page=other}}
 
[[Category:Multiplayer Mods]]

Latest revision as of 00:52, 25 June 2024


Skull and crossbones.png

This mod for Source is no longer being developed. Download its last release here.

Plastic Warfare Header.gif

Pre-alpha Known Issues

The following issues will be repaired in a future release.

  • Dropping & retrieving a weapon while reloading instantly completes reloading.
  • Dropping & retrieving a crossbow creates 4 more bolts.
  • Dropping & retrieving an RPG fills up its ammo.
  • Dropping & retrieving an AR2 fills up its ammo.
  • There is no message at the end of a round.
  • Players bleed red.
Note.pngNote:If you have any issues that aren't on this list, report them to tsdodo@gmail.com.

Overview

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

For more ideas about army men, view this page.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Features

Plans

Gameplay

  • Singleplay and multiplay implemented in the game
  • Co-op, round-based team missions, team deathmatch, deathmatch

Players

  • Grappling gun
  • Mouths moving during radio commands
  • A mp falldamage mode that doesn't do any

NPCs

  • Lag Compensation performed on NPCs with a CVAR toggle
  • A soldier NPC that can use any of the weapons players can
    Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.

Weapons

  • Full holster sequences with a CVAR toggle
  • +use weapon pick-up with a CVAR toggle

Ideas

Feel free to drop your ideas into this list below.

If approved, the idea will appear in the plans list.

  • ...

Media

Pw sandcastle prealpha.jpg

History

This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine.

Team

  • ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer
  • Cubedude - Prop modeler

Other info