Newgame spawn citadel: Difference between revisions
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{{ | {{DISPLAYTITLE:newgame_spawn_citadel}} | ||
[[ | [[File:Prefab newgame_spawn_citadel.jpg|thumb|250px|right|A newgame_spawn_citadel prefab.]] | ||
A [[prefab]] located in the ''Prefabs HL2'' folder, containing a player spawn that will simulate the player starting out with the blue super gravity gun, like in the Combine Citadel. It is designed for testing out Half-Life 2 (single player) maps. | A [[prefab]] located in the ''Prefabs HL2'' folder, containing a player spawn that will simulate the player starting out with the blue super gravity gun, like in the Combine Citadel. It is designed for testing out Half-Life 2 (single player) maps. | ||
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* Enough batteries to ensure 50% armour. | * Enough batteries to ensure 50% armour. | ||
* The gravity gun. | * The gravity gun. | ||
* Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), | * Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher. | ||
* Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades. | * Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades. | ||
Latest revision as of 00:15, 7 January 2024
A prefab located in the Prefabs HL2 folder, containing a player spawn that will simulate the player starting out with the blue super gravity gun, like in the Combine Citadel. It is designed for testing out Half-Life 2 (single player) maps.
This prefab contains the following:
- An info_player_start entity that will spawn the player.
- A logic_auto entity that will trigger the spawning of equipment and the upgrading of the gravity gun.
- Two point_template entities - one that will spawn the suit and the gravity gun, and one that will spawn the item_dynamic_resupply entities (containing health, batteries and ammo).
- An item_suit, a weapon_physcannon and several item_dynamic_resupply entities that will be the templates to spawn. (The item_dynamic_resupply entities will ensure the level of health, health, batteries and ammo.)
- An env_global set to enable the Super phys gun in enabled global state, upgrading the physgun.
On the start of a new game, the logic_auto will trigger the two point_templates to spawn the following at their position (that will make the spawning player automatically receive them):
- A HEV suit.
- Enough medpacks to ensure full health.
- Enough batteries to ensure 50% armour.
- The gravity gun.
- Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher.
- Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades.
The logic_auto will also trigger the env_global entity to upgrade the gravity gun to the Super gravity gun.