Shaders in Lights\: Difference between revisions
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{{Orphan|date=January 2024}} | |||
The <code>Lights\</code> folder of <code>Source Materials.gcf</code> contain shaders handling materials depicting lights and light fixtures: | The <code>Lights\</code> folder of <code>Source Materials.gcf</code> contain shaders handling materials depicting lights and light fixtures: | ||
*[[UnlitGeneric]] is used for | *[[UnlitGeneric]] is used for 10 materials. | ||
*[[LightmappedGeneric]] is used for | *[[LightmappedGeneric]] is used for 7 materials. | ||
{{note|The <code>$selfillum 1</code> line plays an important role here, making every light material light up. The only exception is <code>flourescent001a.vmt</code>, which is an unlit light fixture.}} | {{note|The <code>$selfillum 1</code> line plays an important role here, making every light material light up. The only exception is <code>flourescent001a.vmt</code>, which is an unlit light fixture.}} | ||
[[Category: Shaders]] | [[Category: Shaders]] |
Latest revision as of 22:53, 21 January 2024

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The Lights\
folder of Source Materials.gcf
contain shaders handling materials depicting lights and light fixtures:
- UnlitGeneric is used for 10 materials.
- LightmappedGeneric is used for 7 materials.

$selfillum 1
line plays an important role here, making every light material light up. The only exception is flourescent001a.vmt
, which is an unlit light fixture.