Shaders in particle\: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Removed double header.)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Orphan|date=January 2024}}


The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders:
The <code>particle\</code> folder of <code>Source Materials.gcf</code> contains the following shaders:


*[[UnlitGeneric]] is used for 10 materials.
*[[UnlitGeneric]] is used for 10 materials.


==Dedicated Shaders==
==Dedicated Shaders==


The following shaders are more or less exclusively used for this folder:
The following shaders are more or less exclusively used for this folder:


===ParticleSphere===
===ParticleSphere===
* Used by only one material: <code>SmokeStack.vmt</code>
* Used by only one material: <code>SmokeStack.vmt</code>
* Probably referred to in released mod code, but probably not defined.
* Used for [[env_particlelight]] entity ?
 
* Referred to in <code>particlemgr.h</code> and can be found in [[Source SDK 2013 MP]] source code.


[[Category:Shaders]]
[[Category:Shaders]]

Latest revision as of 14:36, 30 June 2025

The particle\ folder of Source Materials.gcf contains the following shaders:

Dedicated Shaders

The following shaders are more or less exclusively used for this folder:

ParticleSphere