Box: Difference between revisions
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(The box prefab.) |
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[[ | [[File:Prefab box.jpg|thumb|250px|right|A box prefab.]] | ||
A [[prefab]] located in the ''Prefabs'' folder, containing a complete environment for the developer to test things out. | A [[prefab]] located in the ''Prefabs'' folder, containing a complete environment for the developer to test things out. | ||
This prefab contains the following: | This prefab contains the following: | ||
* A leak free box, using dev and <code>tools/toolsskybox</code> textures, creating a simple [[Skybox (2D)|2D skybox]]. | * A [[leak]] free box, using dev and <code>tools/toolsskybox</code> textures, creating a simple [[Skybox (2D)|2D skybox]]. | ||
* An [[info_player_start]] entity. | * An [[info_player_start]] entity. | ||
* A [[trigger_once]] brush without any outputs. | * A [[trigger_once]] brush without any outputs. | ||
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A developer could rig the trigger_once brush to any possible effect that would need testing. | A developer could rig the trigger_once brush to any possible effect that would need testing. | ||
== See also == | |||
* [[box (console command)]] | |||
[[Category:Prefabs]] | [[Category:Prefabs]] |
Latest revision as of 08:29, 14 May 2025
A prefab located in the Prefabs folder, containing a complete environment for the developer to test things out.
This prefab contains the following:
- A leak free box, using dev and
tools/toolsskybox
textures, creating a simple 2D skybox. - An info_player_start entity.
- A trigger_once brush without any outputs.
- A func_detail brush covered in the brush texture, marking the trigger_once brush in-game.
- A light_environment entity, lighting up the environment.
A developer could rig the trigger_once brush to any possible effect that would need testing.