Prop vehicle prisoner pod: Difference between revisions
		
		
		
		
		
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| [ | {{CD|CPropVehiclePrisonerPod|file1=1}} | ||
| [[File:prop_vehicle_prisoner_pod.jpg|thumb|right|200px|The prisoner pod.]]   | |||
| {{this is a|model entity|game=Half-Life 2 series|name=prop_vehicle_prisoner_pod}} | |||
| Combine prisoner pod that the player can ride in. | Combine prisoner pod that the player can ride in. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV BaseDriveableVehicle}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I|Open|Plays the pod's open animation and unlocks the pod for entry or exit.|}} | |||
| {{I|Close|Plays the pod's close animation and locks the pod for entry or exit.|}} | |||
| {{I|EnterVehicle|Forces the activator (or player) into the pod.|}} | |||
| {{I|EnterVehicleImmediate|Forces the activator (or player) into the pod without enter/exit animations.|}} | |||
| {{I|ExitVehicle|Boots the prisoner out of the pod.|}} | |||
| {{I BaseDriveableVehicle}} | |||
| ==Outputs== | ==Outputs== | ||
| {{O|OnOpen|Fired when the pod is open enough to enter.|}} | |||
| {{O|OnClose|Fired when the pod too closed to enter.|}} | |||
| {{O BaseDriveableVehicle}} | |||
| [[Category:Prop entities|vehicle prisoner pod]] | |||
| [[Category: | |||
Latest revision as of 17:34, 5 June 2025
|  Class hierarchy | 
|---|
| CPropVehiclePrisonerPod | 
|  vehicle_prisoner_pod.cpp | 
prop_vehicle_prisoner_pod  is a   model entity  available in  Half-Life 2 series.
Combine prisoner pod that the player can ride in.
 Half-Life 2 series.
Combine prisoner pod that the player can ride in.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: airboat.txt
- prop_vehicle_apc: apc.txt/apc_npc.txt
- prop_vehicle_crane: crane.txt
- prop_vehicle_prisoner_pod: prisoner_pod.txt
- prop_vehicle_jeep: jalopy.txt(only in ) / ) /jeep_test.txt
- prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only: Half-Life 2: Episode One only:
- choreo_vehicle.txt
- choreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only: Half-Life 2: Episode Two only:
- choreo_vehicle_ep2_barn1.txt
- choreo_vehicle_ep2_hangar.txt
- choreo_vehicle_ep2_intro.txt
- choreo_vehicle_ep2_Outland_02.txt
- choreo_vehicle_ep2_playertrapped.txt
 
- There is also reference_vehicle.txt, which you can modify to make your own vehicle or use as-is.
- prop_vehicle_sin: sincar.txt/sincar_pit.txt(only in ) )
- p3_vehicle_segway: segway.txt(only in ) )
 
- prop_vehicle_airboat: 
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Inputs
- Open
- Plays the pod's open animation and unlocks the pod for entry or exit.
- Close
- Plays the pod's close animation and locks the pod for entry or exit.
- EnterVehicle
- Forces the activator (or player) into the pod.
- EnterVehicleImmediate
- Forces the activator (or player) into the pod without enter/exit animations.
- ExitVehicle
- Boots the prisoner out of the pod.
BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Outputs
- OnOpen
- Fired when the pod is open enough to enter.
- OnClose
- Fired when the pod too closed to enter.
BaseDriveableVehicle:
- PlayerOn <void>
- PlayerOff <void>
- !activator = the player
 !caller = this entity
 Player entered/exited the vehicle.
- PressedAttack <void>
- PressedAttack2 <void>
- !activator = !caller = this entity
 Player pressed the+attack/+attack2key.
- AttackAxis <float>
- Attack2Axis <float>
- !activator = the player when exitting the vehicle other-wise it's this entity
 !caller = this entity
 State of theattack/attack2buttons (can only be 0 or 1). Also called when the player exits the vehicle.
