Ammo 50ae: Difference between revisions
		
		
		
		
		
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| CapasRactr (talk | contribs) No edit summary | m (Classifying as model entity) | ||
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| {{LanguageBar}} | |||
| {{ | {{CD|CItemAmmo50AE|nolink=1|file1=item_ammo.cpp}} | ||
| {{ent not in fgd}} | |||
| ==  | {{this is a|model entity|name=ammo_50ae|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} | ||
| It is an invisible ammunition entity for {{ent|weapon_deagle}}. | |||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
Latest revision as of 04:28, 19 May 2025

 
|  Class hierarchy | 
|---|
| CItemAmmo50AE | 
|  item_ammo.cpp | 
ammo_50ae  is a   model entity  available in  Counter-Strike: Source,
 Counter-Strike: Source,  Counter-Strike: Global Offensive, and
 Counter-Strike: Global Offensive, and  Counter-Strike 2.
It is an invisible ammunition entity for weapon_deagle.
 Counter-Strike 2.
It is an invisible ammunition entity for weapon_deagle.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
























