User:Rustiznotch/TF2 Instant Spawn Tutorial: Difference between revisions
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== TF2 Instant Spawn Tutorial == | == TF2 Capture Point Instant Spawn Tutorial == | ||
'''trigger_capture_area''' | |||
* Create a [[trigger_capture_area]] as a [[brush_entity]] and place it over all the spawn points ([[info_player_teamspawn]]) for one team. | |||
* Properties: | |||
:* Set the 'Name' and not-yet-created 'Control point' values arbitrarily. | |||
:* Set 'Can BLUE Cap?' to 'No'. | |||
:* Set both 'Red Spawn Adjust' and 'Blue Spawn Adjust' to '-20'. | |||
:* Set 'Time to cap (sec)' to '.1'. | |||
* Make sure the area covers the entire spawn zone, or it is large enough where a player from that team will be forced to capture the area when spawned. | |||
:[[image:rustiznotch-trigger_capture_area.jpg|thumb|left|200px|An example trigger_capture_area for the red team.]][[image:rustiznotch-trigger_capture_area_properties.jpg|thumb|left|200px|The trigger_capture_area properties.]] | |||
<br style="clear:both;"/> | |||
'''team_control_point''' | |||
* Create a [[team_control_point]] as an [[Entity creation|entity]] somewhere on your map. You can make it look pretty by following the [[Creating_a_Capture_Point|Creating a Capture Point]] tutorial. | |||
* Properties: | |||
:* Set the 'Name' to the arbitrary 'Control point' name you set in the previous step. | |||
:* Set the 'Print Name' to something cool like 'Instant respawn capture point' | |||
:* Set the 'Index' to a ''unique'' number, in this case '1' will do. | |||
:[[image:rustiznotch-team_control_point.jpg|thumb|left|200px|An example team_control_point for the red team.]][[image:rustiznotch-team_control_point_properties.jpg|thumb|left|200px|The team_control_point properties.]] | |||
<br style="clear:both;"/> | |||
'''Duplicate''' | |||
* Make the same setup for the other team. | |||
* Note: Copy / Pasting might result in some problems (Red team spawning in blue area) | |||
* Be sure to change the 'Name' attribute where appropriate. Also, the 'Index' of the team_control_point must be changed to a unique value ('2' would do nicely). A few other attributes must be set to align with the team (see above). | |||
:[[image:rustiznotch_both_instant_respawns.jpg|thumb|left|200px|The duplicated respawn.]] | |||
<br style="clear:both;"/> | |||
'''team_control_point_round''' | |||
* Create a [[team_control_point_round]] as an [[Entity creation|entity]] somewhere on your map. | |||
* Properties: | |||
:* Set the 'Name' to something arbitrary. | |||
:* Set 'Priority' to '1'. | |||
:* Set 'Control points in this round' to a space-delimited list of the arbitrary [[team_control_point]]s 'Names' you defined. For example: 'red_control_point blue_control_point'. | |||
:[[image:rustiznotch_team_control_point_round.jpg|thumb|left|200px|An example team_control_point_round.]][[image:rustiznotch_team_control_point_round_properties.jpg|thumb|left|200px|The team_control_point_round properties.]] | |||
<br style="clear:both;"/> | |||
'''team_control_point_master''' | |||
* Create a [[team_control_point_master]] as an [[Entity creation|entity]] somewhere on your map. | |||
* Properties: | |||
:* Set the 'Name' to something arbitrary. | |||
:[[image:rustiznotch_team_control_point_master.jpg|thumb|left|200px|An example team_control_point_master.]][[image:rustiznotch_team_control_point_master_properties.jpg|thumb|left|200px|The team_control_point_master_properties.]] | |||
<br style="clear:both;"/> | |||
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Latest revision as of 14:37, 2 September 2023
TF2 Capture Point Instant Spawn Tutorial
trigger_capture_area
- Create a trigger_capture_area as a brush_entity and place it over all the spawn points (info_player_teamspawn) for one team.
- Properties:
- Set the 'Name' and not-yet-created 'Control point' values arbitrarily.
- Set 'Can BLUE Cap?' to 'No'.
- Set both 'Red Spawn Adjust' and 'Blue Spawn Adjust' to '-20'.
- Set 'Time to cap (sec)' to '.1'.
- Make sure the area covers the entire spawn zone, or it is large enough where a player from that team will be forced to capture the area when spawned.
team_control_point
- Create a team_control_point as an entity somewhere on your map. You can make it look pretty by following the Creating a Capture Point tutorial.
- Properties:
- Set the 'Name' to the arbitrary 'Control point' name you set in the previous step.
- Set the 'Print Name' to something cool like 'Instant respawn capture point'
- Set the 'Index' to a unique number, in this case '1' will do.
Duplicate
- Make the same setup for the other team.
- Note: Copy / Pasting might result in some problems (Red team spawning in blue area)
- Be sure to change the 'Name' attribute where appropriate. Also, the 'Index' of the team_control_point must be changed to a unique value ('2' would do nicely). A few other attributes must be set to align with the team (see above).
team_control_point_round
- Create a team_control_point_round as an entity somewhere on your map.
- Properties:
- Set the 'Name' to something arbitrary.
- Set 'Priority' to '1'.
- Set 'Control points in this round' to a space-delimited list of the arbitrary team_control_points 'Names' you defined. For example: 'red_control_point blue_control_point'.
team_control_point_master
- Create a team_control_point_master as an entity somewhere on your map.
- Properties:
- Set the 'Name' to something arbitrary.