Info player rebel: Difference between revisions

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{{wrongtitle|title=weapon_annabelle}}
{{LanguageBar|title = {{mono|info_player_(rebel / combine)}}}}
{{Preserved entity|all}}
[[File: info_player_start.png | right | 300px]]
{{CD|CPointEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/61ca3f725417d5b479824cded09eaab1909151be/src/game/server/hl2mp/hl2mp_player.cpp#L46-L47 hl2mp_player.cpp]}}
{{This is a|point entity|name=info_player_rebel|name1=info_player_combine|game=Half-Life 2: Deathmatch|notitlechange=1}}
Represents a spawn point of a player on the rebel/combine team during a team deathmatch game in Half-Life 2: Deathmatch.
{{note|If no {{code|info_player_rebel}}/{{code|info_player_combine}} are present in the map, rebel/combine players will spawn at {{ent|info_player_deathmatch}}s instead.}}


This represents a spawn point of a player on the rebel team during a team deathmatch game.
== Keyvalues ==
[[Category:Half-Life 2: Deathmatch Entities]]
{{KV Angles|Players will spawn with this entity's yaw value}}
 
==See also==
* {{ent|info_player_deathmatch}}
* {{ent|info_player_start}}
* {{ent|info_player_marine}}
* {{ent|info_player_scientist}}
* {{ent|game_player_equip}}
 
[[Category:Player spawn entities]]

Latest revision as of 18:30, 10 May 2025

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Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ hl2mp_player.cpp

info_player_rebel and info_player_combine are point entities available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch. Represents a spawn point of a player on the rebel/combine team during a team deathmatch game in Half-Life 2: Deathmatch.

Note.pngNote:If no info_player_rebel/info_player_combine are present in the map, rebel/combine players will spawn at info_player_deathmatchs instead.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Players will spawn with this entity's yaw value

See also