Info player rebel: Difference between revisions
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Note:If no info_player_rebel/info_player_combine are present in the map, rebel/combine players will spawn at info_player_deathmatchs instead.
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{{ | {{LanguageBar|title = {{mono|info_player_(rebel / combine)}}}} | ||
{{Preserved entity|all}} | |||
[[File: info_player_start.png | right | 300px]] | |||
{{CD|CPointEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/61ca3f725417d5b479824cded09eaab1909151be/src/game/server/hl2mp/hl2mp_player.cpp#L46-L47 hl2mp_player.cpp]}} | |||
{{This is a|point entity|name=info_player_rebel|name1=info_player_combine|game=Half-Life 2: Deathmatch|notitlechange=1}} | |||
Represents a spawn point of a player on the rebel/combine team during a team deathmatch game in Half-Life 2: Deathmatch. | |||
{{note|If no {{code|info_player_rebel}}/{{code|info_player_combine}} are present in the map, rebel/combine players will spawn at {{ent|info_player_deathmatch}}s instead.}} | |||
== Keyvalues == | |||
[[Category: | {{KV Angles|Players will spawn with this entity's yaw value}} | ||
==See also== | |||
* {{ent|info_player_deathmatch}} | |||
* {{ent|info_player_start}} | |||
* {{ent|info_player_marine}} | |||
* {{ent|info_player_scientist}} | |||
* {{ent|game_player_equip}} | |||
[[Category:Player spawn entities]] |
Latest revision as of 18:30, 10 May 2025



This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CPointEntity |
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info_player_rebel
and info_player_combine
are point entities available in Half-Life 2: Deathmatch.
Represents a spawn point of a player on the rebel/combine team during a team deathmatch game in Half-Life 2: Deathmatch.

Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Players will spawn with this entity's yaw value