Weapon extinguisher: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (Added BasicWeapon Template) | ||
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| {{obsolete|entity=1}} | |||
| [[Category: | {{ent not in game|in sdk=1}} | ||
| {{CD|CWeaponExtinguisher|file1=1}} | |||
| {{This is a|model entity|cut=1|name=weapon_extinguisher|game=Half-Life 2}} | |||
| Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship. | |||
| {{BasicWeapon}} | |||
| [[Category:Cut Weapons]] | |||
Latest revision as of 04:47, 15 June 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
|  Class hierarchy | 
|---|
| CWeaponExtinguisher | 
|  weapon_extinguisher.cpp | 
weapon_extinguisher  is a cut  model entity  available in  Half-Life 2.
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.
 Half-Life 2.
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.