Template:WeaponSpawnL4D/en: Difference between revisions
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{{WeaponL4D/image}} | |||
{{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | {{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | ||
{{This is a|model entity|name=weapon_{{{weapon}}}_spawn | {{This is a|model entity|name=weapon_{{{weapon}}}_spawn | ||
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname | {{KV Targetname}} | ||
{{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | {{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | ||
-->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | -->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | ||
| Line 18: | Line 15: | ||
== Outputs == | == Outputs == | ||
{{O | {{O WeaponSpawn{{#if: {{{single}}}|Single}}}} | ||
}} | }} | ||
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== See also == | == See also == | ||
{{{seealso_add}}} | {{{seealso_add}}} | ||
* {{#if: {{{l4d2only}}}||{{l4d2}}}}{{#if: {{{isweapon}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}} | * {{#if: {{{l4d2only}}}||{{l4d2}}}}{{#if: {{{isupgrade}}}|{{ent|upgrade_spawn}}|{{#if: {{{isweapon}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}}}} | ||
* {{ent|info_map_parameters/Left 4 Dead series|alt=info_map_parameters}} | * {{ent|info_map_parameters/Left 4 Dead series|alt=info_map_parameters}} | ||
* {{ent|info_map_parameters_versus}} | * {{ent|info_map_parameters_versus}} | ||
* {{ent|weapon_{{{weapon}}}}} | * {{ent|weapon_{{{weapon}}}}} | ||
Latest revision as of 08:37, 29 November 2025
[[File:|thumb|300x450px|{{ File: }}]]
| ??? |
weapon_{{{weapon}}}_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}}
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
{{{keyvalues_add}}}
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]
{{{flags_add}}}
Gallery
See also
{{{seealso_add}}}
- upgrade_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]