Weapon gascan spawn: Difference between revisions
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Risk of Confusion:This entity is not effectively used in official maps. prop_physics with model
Bug:This entity's FGD entry is missing the
Fix:Change the entity's FGD entry to inherit from
(Major optimization and improvements) |
(Clarified some things and standardized gallery) |
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| Line 6: | Line 6: | ||
| single = 1 | | single = 1 | ||
| description_add = | | description_add = | ||
Unlike {{ent|weapon_gascan}}, this entity is not damageable. It also doesn't absorb dropped gas cans. | Unlike {{ent|weapon_gascan}}, this entity is not damageable as it's a spawner. It also doesn't absorb dropped gas cans. | ||
{{Confusion|This entity is not effectively used in official maps. {{ent|prop_physics}} with model <code>models/props_junk/gascan001a.mdl</code> or {{ent|weapon_item_spawn}} entities are effectively used instead.}} | |||
| keyvalues_add = | | keyvalues_add = | ||
{{Bug|This entity's FGD entry is missing the <code>count</code> keyvalue which results in no gas can being spawned. | {{Bug|This entity's FGD entry is missing the <code>count</code> keyvalue which results in no gas can being spawned. | ||
{{Fix|Change the entity's FGD entry to inherit from <code>WeaponSpawn</code> instead of <code>WeaponSpawnSingle</code> and override the default <code>count</code> from 5 to 1.}}|hidetested=1|only=l4d2}} | {{Fix|Change the entity's FGD entry to inherit from <code>WeaponSpawn</code> instead of <code>WeaponSpawnSingle</code> and override the default <code>count</code> from 5 to 1.}}|hidetested=1|only=l4d2}} | ||
| gallery = | |||
{{WeaponL4D/image/switch|skin=0}} {{!}} (skin 0) | |||
{{WeaponL4D/image/switch|skin=1}} {{!}} (skin 1) | |||
{{WeaponL4D/image/switch|skin=2}} {{!}} (skin 2) | |||
{{WeaponL4D/image/switch|skin=3}} {{!}} (skin 3) | |||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_scavenge_item_spawn}} | * {{ent|weapon_scavenge_item_spawn}} | ||
}} | }} | ||
Latest revision as of 09:19, 23 November 2025
| CWeapongascanSpawn |
weapon_gascan_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for gas can. Unlike weapon_gascan, this entity is not damageable as it's a spawner. It also doesn't absorb dropped gas cans.
models/props_junk/gascan001a.mdl or weapon_item_spawn entities are effectively used instead.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
count keyvalue which results in no gas can being spawned.
WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]