Trigger ignite arrows: Difference between revisions
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Ninjaofsauce (talk | contribs) (Added see also) |
Ninjaofsauce (talk | contribs) (Linked to tf_projectile_arrow) |
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==Entity Description== | ==Entity Description== | ||
Area used to mark spots that will ignite | Area used to mark spots that will ignite [[tf_projectile_arrow]]. | ||
==Keyvalues== | ==Keyvalues== | ||
| Line 18: | Line 18: | ||
==Outputs== | ==Outputs== | ||
* {{O | * {{O|OnTrigger}} | ||
==See Also== | ==See Also== | ||
*[[trigger_ignite]]{{tf2}} | *[[trigger_ignite]]{{tf2}} | ||
*[[tf_projectile_arrow]]{{tf2}} | |||
*[[env_entity_maker]] | *[[env_entity_maker]] | ||
*[[Fire]] | *[[Fire]] | ||
Latest revision as of 19:24, 27 October 2025
trigger_ignite_arrows is a brush entity available in
Team Fortress 2.
Entity Description
Area used to mark spots that will ignite tf_projectile_arrow.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTrigger