Weapon gascan spawn: Difference between revisions

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(Clarified some things and standardized gallery)
 
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{{CD|CWeapongascanSpawn|base=CWeaponSpawn}}
{{WeaponSpawnL4D
{{this is a|model entity|name=weapon_gascan_spawn|game=Left 4 Dead 2}} It is a possible spawn point for a gas can. Unlike {{ent|weapon_gascan}}, this entity is not damageable. It also doesn't absorb dropped gas cans.
| weapon = gascan
 
| fancy_name = gas can
{{Bug|hidetested=1|This entity's FGD entry is missing the {{code|count}} keyvalue which results in no gascan being spawned.
| class = CWeapongascanSpawn
{{Fix|Change the entity's FGD entry to inherit from {{code|WeaponSpawn}} instead of {{code|WeaponSpawnSingle}} and override the default {{code|count}} from 5 to 1.}}|only=l4d2}}
| l4d2only = 1
 
| single = 1
== Keyvalues ==
| description_add =  
{{KV Targetname}}
Unlike {{ent|weapon_gascan}}, this entity is not damageable as it's a spawner. It also doesn't absorb dropped gas cans.
{{KV WeaponSpawnSingle}}
{{Confusion|This entity is not effectively used in official maps. {{ent|prop_physics}} with model <code>models/props_junk/gascan001a.mdl</code> or {{ent|weapon_item_spawn}} entities are effectively used instead.}}
 
| keyvalues_add =
== Flags ==
{{Bug|This entity's FGD entry is missing the <code>count</code> keyvalue which results in no gas can being spawned.
{{Fl WeaponSpawnSingle}}
{{Fix|Change the entity's FGD entry to inherit from <code>WeaponSpawn</code> instead of <code>WeaponSpawnSingle</code> and override the default <code>count</code> from 5 to 1.}}|hidetested=1|only=l4d2}}
| gallery =
{{WeaponL4D/image/switch|skin=0}} {{!}} (skin 0)
{{WeaponL4D/image/switch|skin=1}} {{!}} (skin 1)
{{WeaponL4D/image/switch|skin=2}} {{!}} (skin 2)
{{WeaponL4D/image/switch|skin=3}} {{!}} (skin 3)
| seealso_add =  
* {{ent|weapon_scavenge_item_spawn}}
}}

Latest revision as of 09:19, 23 November 2025

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models/props_junk/gascan001a.mdl
C++ Class hierarchy
CWeapongascanSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_gascan_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for gas can. Unlike weapon_gascan, this entity is not damageable as it's a spawner. It also doesn't absorb dropped gas cans.

Warning.pngRisk of Confusion:This entity is not effectively used in official maps. prop_physics with model models/props_junk/gascan001a.mdl or weapon_item_spawn entities are effectively used instead.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Icon-Bug.pngBug:This entity's FGD entry is missing the count keyvalue which results in no gas can being spawned.
Note.pngFix:Change the entity's FGD entry to inherit from WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

Gallery

See also