Path vphysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{stub}} {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined. {{clarify|What does the keyvalue <code>dampening</code> do?}} {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} == Keyvalues == {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} {{KV|Speed|intn=speed|float|The speed at which to...")
 
mNo edit summary
 
Line 1: Line 1:
{{stub}}
{{stub}}


{{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined.
{{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in its radius, at the speed defined.
{{clarify|What does the keyvalue <code>dampening</code> do?}}
{{clarify|What does the keyvalue <code>dampening</code> do?}}
{{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}}
{{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}}


== Keyvalues ==
== Keyvalues ==
{{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}}
{{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}}
{{KV|Speed|intn=speed|float|The speed at which to move the objects.}}
{{KV|Speed|intn=speed|float|The speed at which to move the objects.}}
Line 14: Line 13:


== Inputs ==
== Inputs ==
{{I|Enable|Enables the trigger}}
{{I|Enable|Enables the trigger}}
{{I|Disable|Disables the trigger}}
{{I|Disable|Disables the trigger}}

Latest revision as of 14:27, 19 August 2025

Stub

This article or section is a stub. You can help by expanding it.

path_vphysics Is a point entity in Portal: Revolution. It pushes objects in its radius, at the speed defined.

Clarify: What does the keyvalue dampening do?
Tip.pngTip:path_vphysics is very simular to path_track, meaning that you can shift-drag the paths to create a track.

Keyvalues

Next Target (target) <targetname>
The next path_vphysics in the path.
Speed (speed) <float>
The speed at which to move the objects.
Radius (radius) <float>
Radius of the triggers.
Damping (damping) <float>
How much to dampen the movement.
Filter (filtername) <filter>
Filter to apply to the spawned triggers.

Inputs

Enable
Enables the trigger
Disable
Disables the trigger
Toggle
Toggles the trigger

See also