Path vphysics: Difference between revisions
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Portal2Pal (talk | contribs) (Created page with "{{stub}} {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined. {{clarify|What does the keyvalue <code>dampening</code> do?}} {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} == Keyvalues == {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} {{KV|Speed|intn=speed|float|The speed at which to...") |
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{{stub}} | {{stub}} | ||
{{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in | {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in its radius, at the speed defined. | ||
{{clarify|What does the keyvalue <code>dampening</code> do?}} | {{clarify|What does the keyvalue <code>dampening</code> do?}} | ||
{{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} | {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} | {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} | ||
{{KV|Speed|intn=speed|float|The speed at which to move the objects.}} | {{KV|Speed|intn=speed|float|The speed at which to move the objects.}} | ||
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== Inputs == | == Inputs == | ||
{{I|Enable|Enables the trigger}} | {{I|Enable|Enables the trigger}} | ||
{{I|Disable|Disables the trigger}} | {{I|Disable|Disables the trigger}} |
Latest revision as of 14:27, 19 August 2025
path_vphysics Is a point entity in . It pushes objects in its radius, at the speed defined.
Clarify: What does the keyvalue
dampening
do?
path_vphysics
is very simular to path_track, meaning that you can shift-drag the paths to create a track.Keyvalues
- Next Target (target) <targetname>
- The next path_vphysics in the path.
- Speed (speed) <float>
- The speed at which to move the objects.
- Radius (radius) <float>
- Radius of the triggers.
- Damping (damping) <float>
- How much to dampen the movement.
- Filter (filtername) <filter>
- Filter to apply to the spawned triggers.
Inputs
- Enable
- Enables the trigger
- Disable
- Disables the trigger
- Toggle
- Toggles the trigger
See also
- path_track
- Diversity_Vent - For creating a Vacuum tube without the use of path_vphysics.