Weapon flaregun: Difference between revisions
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(hl2_dll was renamed to just hl2, also added some information on the code being disabled and some FGD code for when it's been added to a mod.) |
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{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ent not in game|in sdk=1}} | {{ent not in game|in sdk=1}} | ||
{{ent not in fgd}} | |||
{{CD|CFlaregun|file1=weapon_flaregun}} | {{CD|CFlaregun|file1=weapon_flaregun}} | ||
{{This is a|model entity|cut=1|name=weapon_flaregun|game=Half-Life 2}} It's a cut weapon that fires [[env_flare|flare]] entities. | {{This is a|model entity|cut=1|name=weapon_flaregun|game=Half-Life 2}} It's a cut weapon that fires [[env_flare|flare]] entities. | ||
==Introduction== | ==Introduction== | ||
The remnants of its code can be seen in <code> | The remnants of its code can be seen in <code>hl2\weapon_flaregun.cpp</code>, which also defines [[env_flare]]. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods. The main code for this weapon is disabled with an <code>#if 0</code> statement in the file, to compile the weapon into your mod, simply comment out or remove this statement or change the 0 to a 1. Minor other code changes may be required and assets for this weapon will be required for it to function to its fullest potential. | ||
Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them. | Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them. | ||
{{BasicWeapon}} | {{BasicWeapon}} | ||
==FGD Code== | |||
(For when the code is introduced to your mod). | |||
<pre>@PointClass base(Weapon) studio("models/weapons/w_flaregun.mdl") = weapon_flaregun : "Flare Gun" []</pre> | |||
==See Also== | ==See Also== | ||
* {{ent|env_flare}} | * {{ent|env_flare}} | ||
==External links== | |||
* {{cow|Flare Gun}} on '''Combine OverWiki''' | |||
[[Category:Cut Weapons]] | [[Category:Cut Weapons]] |
Latest revision as of 05:09, 2 July 2025


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CFlaregun |
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weapon_flaregun
is a cut model entity available in Half-Life 2. It's a cut weapon that fires flare entities.
Introduction
The remnants of its code can be seen in hl2\weapon_flaregun.cpp
, which also defines env_flare. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods. The main code for this weapon is disabled with an #if 0
statement in the file, to compile the weapon into your mod, simply comment out or remove this statement or change the 0 to a 1. Minor other code changes may be required and assets for this weapon will be required for it to function to its fullest potential.
Flares are fired briefly in Route Kanal, but there is no gun to go along with them.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
FGD Code
(For when the code is introduced to your mod).
@PointClass base(Weapon) studio("models/weapons/w_flaregun.mdl") = weapon_flaregun : "Flare Gun" []
See Also
External links
Flare Gun on Combine OverWiki