Path corner crash: Difference between revisions
Jump to navigation
Jump to search
Note:One difference from path_corner is that this isn't considered static point entity [1]
(different c++ class) Tag: Removed redirect |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{obsolete}} | |||
{{Ent not in fgd}} | |||
{{CD|CPathCornerCrash|file1=1}} | {{CD|CPathCornerCrash|file1=1}} | ||
{{This is a|point entity|name=path_corner_crash}} | {{This is a|point entity|name=path_corner_crash}} Seems that it was originally planned to to be crash point used by {{ent|npc_combinegunship}} which now uses {{ent|info_target_gunshipcrash}} instead. | ||
{{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/shared/beam_shared.cpp#L62-L78]}} | {{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/shared/beam_shared.cpp#L62-L78]}} |
Latest revision as of 07:37, 24 May 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CPathCornerCrash |
![]() |
path_corner_crash
is a point entity available in all Source games. Seems that it was originally planned to to be crash point used by npc_combinegunship which now uses info_target_gunshipcrash instead.
