Path corner crash: Difference between revisions
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Note:One difference from path_corner is that this isn't considered static point entity [1]
(different c++ class) Tag: Removed redirect |
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{{obsolete}} | |||
{{Ent not in fgd}} | |||
{{CD|CPathCornerCrash|file1=1}} | {{CD|CPathCornerCrash|file1=1}} | ||
{{This is a|point entity|name=path_corner_crash}} | {{This is a|point entity|name=path_corner_crash}} Seems that it was originally planned to to be crash point used by {{ent|npc_combinegunship}} which now uses {{ent|info_target_gunshipcrash}} instead. | ||
{{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/shared/beam_shared.cpp#L62-L78]}} | {{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/shared/beam_shared.cpp#L62-L78]}} | ||
Latest revision as of 06:37, 24 May 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPathCornerCrash |
path_corner_crash is a point entity available in all
Source games. Seems that it was originally planned to to be crash point used by npc_combinegunship which now uses info_target_gunshipcrash instead.