Weapon oxygentank: Difference between revisions
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Note:In
Left 4 Dead 2 the leaking phase attracts commons in certain radius
Note:To add propane tank spawns to the map either prop_physics with model
Bug:Taking other carryable while holding this will drop weapon_oxygentank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged (tested in: l4d2)
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{{note|In {{l4d2|4}} the leaking phase attracts commons in certain radius}} | {{note|In {{l4d2|4}} the leaking phase attracts commons in certain radius}} | ||
{{note|To add propane tank spawns to the map either prop_physics with model <code>models/props_equipment/OxygenTank01.mdl</code> can be used or {{ent|weapon_item_spawn}} with proper settings}} | {{note|To add propane tank spawns to the map either prop_physics with model <code>models/props_equipment/OxygenTank01.mdl</code> can be used or {{ent|weapon_item_spawn}} with proper settings}} | ||
{{bug|Taking other carryable while holding this will drop weapon_oxygentank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged|tested=l4d2}} | |||
{{bug|Taking other carryable while holding this will drop weapon_oxygentank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged}} | |||
== Keyvalues == | |||
{{KV Model|nofgd=|spawn model=models/props_equipment/OxygenTank01.mdl}} | |||
== See Also == | == See Also == |
Latest revision as of 12:25, 19 May 2025
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COxygenTank |
weapon_oxygentank
is a model entity available in Left 4 Dead series. This entity is created when picking up prop_physics with model
models/props_equipment/OxygenTank01.mdl
. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an oxygen leak and an explosion few seconds after that is achieved by spawning pipe_bomb_projectile that immediately explodes.



models/props_equipment/OxygenTank01.mdl
can be used or weapon_item_spawn with proper settings
Keyvalues
- World Model (model) <model path>[ Edit ]
- This entity's model is set to:
models/props_equipment/OxygenTank01.mdl
on spawn so specifying this keyvalue will have no effect.