Monster tripmine (Half-Life: Source): Difference between revisions

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(Created page with "{{TabsBar|main=npc_tripmine}} {{stub}} {{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}} {{This is a|entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity. {{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}} == See also =...")
 
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{{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}}
{{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}}
{{This is a|entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity.
[[File:Monster tripmine-example-hls.jpg|thumb|right]]
{{This is a|model entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity.
{{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}}
{{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}}



Latest revision as of 04:32, 19 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
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Stub

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C++ Class hierarchy
CTripmineGrenade
CHL1BaseGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ hl1_weapon_tripmine.cpp
Monster tripmine-example-hls.jpg

monster_tripmine is a model entity available in Half-Life: Source Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.

Tip.pngTip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering

See also