Monster tripmine (Half-Life: Source): Difference between revisions
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Tip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering
(Created page with "{{TabsBar|main=npc_tripmine}} {{stub}} {{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}} {{This is a|entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity. {{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}} == See also =...") |
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{{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}} | {{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}} | ||
{{This is a|entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity. | [[File:Monster tripmine-example-hls.jpg|thumb|right]] | ||
{{This is a|model entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity. | |||
{{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}} | {{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}} | ||
Latest revision as of 04:32, 19 May 2025
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CTripmineGrenade |
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monster_tripmine
is a model entity available in Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.
