CHL1Item: Difference between revisions
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Note:In multiplayer mode (
Workaround:Send the
SirYodaJedi (talk | contribs) (Created page with "{{CD|CHL1Item}} {{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. {{note|In multiplayer mode ({{cmd|deathmatch|1}}), items always have {{codelink|EF_NOSHADOW}}, disabling render-to-texture shadows.}}") |
SirYodaJedi (talk | contribs) (Missing noun) |
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{{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | {{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | ||
{{note|In multiplayer mode ({{cmd|deathmatch|1}}), items | {{note|In multiplayer mode ({{cmd|deathmatch|1}}), items are assigned {{codelink|EF_NOSHADOW}} when spawned, disabling render-to-texture shadows. | ||
{{workaround|Send the {{code|EnableShadow}} input using {{ent|logic_auto}}.}}}} |
Latest revision as of 14:48, 12 May 2025
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CHL1Item |
CHL1Item
is the C++ class from which all Half-Life: Source items inherit.

deathmatch 1
), items are assigned EF_NOSHADOW when spawned, disabling render-to-texture shadows.

EnableShadow
input using logic_auto.