Item healthvial: Difference between revisions

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(Don't even ask WTH it is doing in hls.)
m (Classifying as model entity)
 
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{{TabsBar|main=Item healthvial}}
{{TabsBar|main=Item healthvial}}
{{CD|CHealthVial|file1=1}}
{{CD|CHealthVial|file1=1}}
[[File: item_healthvial.png | right | 300px]]
[[File: item_healthvial.png | thumb | 150px]]


{{this is a|point entity|game=Half-Life 2 series|game1=Half-Life: Source|name=item_healthvial}} This item restores a smaller amount of health points for players on pickup.
{{this is a|model entity|game=Half-Life 2 series|name=item_healthvial}} This item restores a smaller amount of health points for players on pickup.
__NOTOC__
__NOTOC__



Latest revision as of 04:32, 19 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CHealthVial
CItem
CBaseAnimating
CBaseEntity
C++ item_healthkit.cpp
Item healthvial.png

item_healthvial is a model entity available in Half-Life 2 series Half-Life 2 series. This item restores a smaller amount of health points for players on pickup.


ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 10 Float Amount of health to restore. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.