Template:Preserved entity/strings: Difference between revisions

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{{ulf|en=1|sk=1}}
{{Strings subpage
| number = 1
| de = 1
| en = 1
| sk = 1
| ru = 1
}}


{{Preserved entity|player|nocat=1}}
{{Preserved entity|player|nocat=1}}
Line 5: Line 11:
<includeonly>
<includeonly>


<onlyinclude>{{#switch: {{language}}
<onlyinclude>{{#switch: {{{1}}}


| #default = {{{en}}}
| text-string = {{#switch: {{language}}
| sk = '''Toto je {{L|lang=sk|s_PreserveEnts|prezervovaná entita}}{{#ifeq:{{{1}}}|all|.|&nbsp;v {{PreservedEnt/switch|{{{1|{{lcfirst:{{SUBPAGENAMEE}}}}}}}}}}}'''<br/>
| #default = {{{2}}} <!-- defaults to english string which resides on the template basepage-->
 
| string-to-translate = '''This is a {{L|lang=xx|s_PreserveEnts|preserved entity}}{{#ifeq:{{{entity}}}|all|.|&nbsp;in {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may {{L|lang=xx|S_PreserveEnts#Behavior|not behave as expected}}.</small>
 
| de = '''Dies ist ein {{L|lang=de|s_PreserveEnts|aufbewahrtes Objekt}}{{#ifeq:{{{entity}}}|all|.|&nbsp;in {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Wenn das Spiel rundenbasierte Neustart-Mechanismen hat, kann es sein, dass dieses Objekt {{L|lang=de|S_PreserveEnts#Behavior|sich nicht wie erwartet verhält}}.</small>
 
| sk = '''Toto je {{L|lang=sk|s_PreserveEnts|prezervovaná entita}}{{#ifeq:{{{entity}}}|all|.|&nbsp;v {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Ak hra má mechanizmus ako resetovať kolo {{L|lang=sk|S_PreserveEnts#Behavior|tak to môže spôsobiť problémy}}.</small>
<small>Ak hra má mechanizmus ako resetovať kolo {{L|lang=sk|S_PreserveEnts#Behavior|tak to môže spôsobiť problémy}}.</small>


<!-- en comes in as default and is on template page instead of here, override it however needed -->
| ru = '''Это {{L|s_PreserveEnts|сохраняемый объект}}{{#ifeq:{{{entity}}}|во всех играх|.|&nbsp;в {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Если игра использует механизм перезапуска раундов, то этот объект будет {{L|S_PreserveEnts#Behavior|вести себя иначе остальных}}.</small>
 
}}


}}</onlyinclude>
}}</onlyinclude>


</includeonly
</includeonly

Latest revision as of 10:36, 21 July 2025

English (en)Deutsch (de)Русский (ru)Slovenčina (sk)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:1
Approximate status of translation:English (en) 100% Deutsch (de) 100% Русский (ru) 100% Slovenčina (sk) 100% 
Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.