Template:Preserved entity/strings: Difference between revisions

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{{ulf|en=1|sk=1}}
{{Strings subpage
| number = 1
| de = 1
| en = 1
| sk = 1
| ru = 1
}}


{{Preserved entity/sandbox|player}}
{{Preserved entity|player|nocat=1}}


<includeonly>
<includeonly>


<onlyinclude>{{#switch: {{language}}
<onlyinclude>{{#switch: {{{1}}}


| #default = {{{en}}}
| text-string = {{#switch: {{language}}
| sk = '''Toto je {{L|lang=sk|s_PreserveEnts|prezervovaná entita}}{{#ifeq:{{{1}}}|all|.|&nbsp;v {{{in|}}}{{PreservedEnt/switch|{{{1|{{lcfirst:{{SUBPAGENAMEE}}}}}}}}}}}'''<br/>
| #default = {{{2}}} <!-- defaults to english string which resides on the template basepage-->
 
| string-to-translate = '''This is a {{L|lang=xx|s_PreserveEnts|preserved entity}}{{#ifeq:{{{entity}}}|all|.|&nbsp;in {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may {{L|lang=xx|S_PreserveEnts#Behavior|not behave as expected}}.</small>
 
| de = '''Dies ist ein {{L|lang=de|s_PreserveEnts|aufbewahrtes Objekt}}{{#ifeq:{{{entity}}}|all|.|&nbsp;in {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Wenn das Spiel rundenbasierte Neustart-Mechanismen hat, kann es sein, dass dieses Objekt {{L|lang=de|S_PreserveEnts#Behavior|sich nicht wie erwartet verhält}}.</small>
 
| sk = '''Toto je {{L|lang=sk|s_PreserveEnts|prezervovaná entita}}{{#ifeq:{{{entity}}}|all|.|&nbsp;v {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Ak hra má mechanizmus ako resetovať kolo {{L|lang=sk|S_PreserveEnts#Behavior|tak to môže spôsobiť problémy}}.</small>
<small>Ak hra má mechanizmus ako resetovať kolo {{L|lang=sk|S_PreserveEnts#Behavior|tak to môže spôsobiť problémy}}.</small>


<!-- en comes in as default and is on template page instead of here, override it however needed -->
| ru = '''Это {{L|s_PreserveEnts|сохраняемый объект}}{{#ifeq:{{{entity}}}|во всех играх|.|&nbsp;в {{{in|}}}{{PreservedEnt/switch|{{{entity}}}}}}}'''<br/>
<small>Если игра использует механизм перезапуска раундов, то этот объект будет {{L|S_PreserveEnts#Behavior|вести себя иначе остальных}}.</small>
 
}}


}}</onlyinclude>
}}</onlyinclude>


</includeonly
</includeonly

Latest revision as of 10:36, 21 July 2025

English (en)Deutsch (de)Русский (ru)Slovenčina (sk)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:1
Approximate status of translation:English (en) 100% Deutsch (de) 100% Русский (ru) 100% Slovenčina (sk) 100% 
Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.