Player loadsaved: Difference between revisions
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Latest revision as of 08:43, 1 July 2025
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player_loadsaved
is a logical entity available in all Source games. This entity will reload the latest saved game when triggered. Useful for game over screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Fade Duration (seconds) (duration) <string>
- Hold Fade (seconds) (holdtime) <string>
- Fade Alpha (renderamt) <integer>
- Fade Color (R G B) (color) <color255>
- Reload delay (loadtime) <string>
Inputs
- Reload
- Ends this game and reloads