Trigger cdaudio (Source): Difference between revisions
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{{CD|CTriggerCDAudio|file1=triggers.cpp}} | {{CD|CTriggerCDAudio|file1=triggers.cpp}} | ||
{{obsolete}} | {{obsolete}} | ||
{{this is a| | {{this is a|brush entity|name=trigger_cdaudio|engine=source}} A leftover from {{GoldSrc|2}}, it calls a nonexistent {{code|cd}} [[console command]] and as such is effectively '''nonfunctional''' for its intended purpose (but still works as a generic trigger). Use a {{ent|trigger_once}} to call an {{ent|ambient_generic}} instead. | ||
{{otherKIO|trigger}} | {{otherKIO|trigger}} | ||
Line 9: | Line 9: | ||
== Inputs == | == Inputs == | ||
{{I|Use|Would play the specified CD track from {{code|health}}.}} | {{I|Use|Would play the specified CD track from {{code|health}} when fired.<br>[[Kill]]s the entity after being fired.}} | ||
== See also == | == See also == | ||
* {{ent|target_cdaudio|engine=source}} | * {{ent|target_cdaudio|engine=source}} |
Latest revision as of 09:44, 29 April 2025
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CTriggerCDAudio |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
trigger_cdaudio
is a brush entity available in all Source games. A leftover from
GoldSrc, it calls a nonexistent cd console command and as such is effectively nonfunctional for its intended purpose (but still works as a generic trigger). Use a trigger_once to call an ambient_generic instead.

Keyvalues / Inputs / Outputs
are same as trigger.Keyvalues
- CD track to play (health) <integer choices>
- Range -1 to 30. Setting to -1 would stop the current CD track.
Inputs
- Use
- Would play the specified CD track from health when fired.
Kills the entity after being fired.