Trigger cdaudio (Source): Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs)  (Yes, trigger_once is correct)  | 
				SirYodaJedi (talk | contribs)   (→Inputs)  | 
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{{CD|CTriggerCDAudio|file1=triggers.cpp}}  | {{CD|CTriggerCDAudio|file1=triggers.cpp}}  | ||
{{obsolete}}  | {{obsolete}}  | ||
{{this is a|  | {{this is a|brush entity|name=trigger_cdaudio|engine=source}} A leftover from {{GoldSrc|2}}, it calls a nonexistent {{code|cd}} [[console command]] and as such is effectively '''nonfunctional''' for its intended purpose (but still works as a generic trigger). Use a {{ent|trigger_once}} to call an {{ent|ambient_generic}} instead.  | ||
{{otherKIO|trigger}}  | {{otherKIO|trigger}}  | ||
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== Inputs ==  | == Inputs ==  | ||
{{I|Use|Would play the specified CD track from {{code|health}}.}}  | {{I|[[Use]]|Would play the specified CD track from {{code|health}} when fired.<br>[[Kill]]s the entity after being fired.}}  | ||
== See also ==  | |||
* {{ent|target_cdaudio|engine=source}}  | |||
Latest revision as of 11:46, 30 October 2025
| CTriggerCDAudio | 
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
trigger_cdaudio  is a   brush entity  available in all 
 Source games. A leftover from 
 GoldSrc, it calls a nonexistent cd console command and as such is effectively nonfunctional for its intended purpose (but still works as a generic trigger). Use a trigger_once to call an ambient_generic instead.
Keyvalues / Inputs / Outputs are same as trigger.Keyvalues
- CD track to play (health) <integer choices>
 - Range -1 to 30. Setting to -1 would stop the current CD track.