Npc houndeye (Half-Life 2): Difference between revisions
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{{tabsBar|main=Monster houndeye}} | {{tabsBar|main=Monster houndeye}} | ||
{{CD|CNPC_Houndeye|base=CAI_BaseNPC|file1=npc_houndeye.cpp}} | {{CD|CNPC_Houndeye|base=CAI_BaseNPC|file1=npc_houndeye.cpp}} | ||
{{ent not in | {{ent not in game|in sdk=1}} | ||
{{this is a| | {{this is a|model entity|cut=1|name=npc_houndeye|game=Half-Life 2}} | ||
While no {{cmd|LINK_ENTITY_TO_CLASS()}} exists for the entity, the [[CNPC_Houndeye]] class still exists in the publicly released [[Source SDK]], largely unaltered from its [[monster_houndeye (Half-Life: Source)|Half-Life: Source counterpart]]. | While no {{cmd|LINK_ENTITY_TO_CLASS()}} exists for the entity, the [[CNPC_Houndeye]] class still exists in the publicly released [[Source SDK]], largely unaltered from its [[monster_houndeye (Half-Life: Source)|Half-Life: Source counterpart]]. | ||
{{todo|In addition to providing the model from {{hls|2}}, some minor code modifications are necessary to get the houndeye working correctly in {{hl2|2}}. Document these.}} | {{todo|In addition to providing the model from {{hls|2}}, some minor code modifications are necessary to get the houndeye working correctly in {{hl2|2}}. Document these.}} |
Latest revision as of 04:33, 19 May 2025
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CNPC_Houndeye |
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This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
npc_houndeye
is a cut model entity available in Half-Life 2.
While no LINK_ENTITY_TO_CLASS() exists for the entity, the CNPC_Houndeye class still exists in the publicly released Source SDK, largely unaltered from its Half-Life: Source counterpart.
Todo: In addition to providing the model from
Half-Life: Source, some minor code modifications are necessary to get the houndeye working correctly in
Half-Life 2. Document these.

