User:MrFunreal: Difference between revisions

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(graphic design is my passion)
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| entryinfo1 = 23/12/2013
| entryinfo1 = 23/12/2013
| entryid2  = Contributions
| entryid2  = Contributions
| entryinfo2  = [[Special:Contributions/MrFunreal|Edits]]<br>[[Special:ListFiles/MrFunreal|Files]]
| entryinfo2  = [[Special:Contributions/MrFunreal|Edits]]<br>[[Special:ListFiles/MrFunreal|Files]]<br>[[User:MrFunreal/Sandbox|Sandbox]]
| section4  = Personal
| section4  = Personal
| entryid4  = Date of Birth
| entryid4  = Date of Birth
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| entryid8  = TUMTaRA
| entryid8  = TUMTaRA
| entryinfo8 = [https://steamcommunity.com/workshop/filedetails/?id=2189362870 {{l4d2|3.1.nolink}}] [https://steamcommunity.com/sharedfiles/filedetails/?id=3435125479 {{hl2|3.1.nolink}}] [https://gamebanana.com/mods/69102 {{tf2|3.1.nolink}}]
| entryinfo8 = [https://steamcommunity.com/workshop/filedetails/?id=2189362870 {{l4d2|3.1.nolink}}] [https://steamcommunity.com/sharedfiles/filedetails/?id=3435125479 {{hl2|3.1.nolink}}] [https://gamebanana.com/mods/69102 {{tf2|3.1.nolink}}]
| entryid9  = Asset fixes
| entryinfo9 = [https://steamcommunity.com/sharedfiles/filedetails/?id=2026315946 {{l4d2|3.1.nolink}}] [https://steamcommunity.com/sharedfiles/filedetails/?id=3438012682 {{hl2|3.1.nolink}}]
}}
}}



Latest revision as of 08:23, 30 June 2025

MrFunreal
Blockbullet physbox 4.jpg
Valve Developer Community
Member Since
23/12/2013
Contributions
Personal
Date of Birth
31/08/1995
Country
Switzerland
Languages
SchweizDeutschEnglish
Online Presence


I do things sometimes.

Creator of "The Ultimate Mod Testing and Reviewing Area" in various games.
Most of my source engine tomfoolery spans across the Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series, Half-Life 2 series Half-Life 2 series and Garry's Mod Garry's Mod. Although whatever game i play will probably be modified in a miniscule way.


One of my bigger projects is editing Left 4 Dead 2 Left 4 Dead 2 FGD files to repair broken entities, remove unused entities, add new entities, and otherwise modify entities to make mapping easier.

I have created a Github Repository for these changes.