Func traincontrols: Difference between revisions
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{{this is a|brush entity|name=func_traincontrols}} | {{this is a|brush entity|name=func_traincontrols}} | ||
When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | ||
:{{Note| | :{{Note|If this entity is not present, {{ent|func_tracktrain}} can, by default, be controlled if the player is standing on them.}} | ||
:{{Note|The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this.}} | |||
== KeyValues == | == KeyValues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Train Name|target_destination|intn=target|The target {{ent|func_tracktrain}} to control when the player uses these controls}} | {{KV|Train Name|target_destination|intn=target|The target {{ent|func_tracktrain}} to control when the player uses these controls}} | ||
:{{Important|The <code>[[Entity_Hierarchy_(parenting)#Parentname|parentname]]</code> needs to be set to the same train as this in order to function.}} | |||
== See Also == | == See Also == | ||
* {{ent|func_tracktrain}} | * {{ent|func_tracktrain}} |
Latest revision as of 08:08, 16 December 2024
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CFuncTrainControls |
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func_traincontrols
is a brush entity available in all Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
Note:If this entity is not present, func_tracktrain can, by default, be controlled if the player is standing on them.
Note:The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The target func_tracktrain to control when the player uses these controls
Important:The
parentname
needs to be set to the same train as this in order to function.