Func traincontrols: Difference between revisions
		
		
		
		
		
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|  (Info about use) | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{this is a|brush entity|name=func_traincontrols}} | {{this is a|brush entity|name=func_traincontrols}} | ||
| When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | ||
| :{{Note| | :{{Note|If this entity is not present, {{ent|func_tracktrain}} can, by default, be controlled if the player is standing on them.}} | ||
| :{{Note|The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this.}} | |||
| == KeyValues == | == KeyValues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Train Name|target_destination|intn=target|The target {{ent|func_tracktrain}} to control when the player uses these controls}} | {{KV|Train Name|target_destination|intn=target|The target {{ent|func_tracktrain}} to control when the player uses these controls}} | ||
| :{{Important|The <code>[[Entity_Hierarchy_(parenting)#Parentname|parentname]]</code> needs to be set to the same train as this in order to function.}} | |||
| == See Also == | == See Also == | ||
| * {{ent|func_tracktrain}} | * {{ent|func_tracktrain}} | ||
Latest revision as of 08:08, 16 December 2024
|  Class hierarchy | 
|---|
| CFuncTrainControls | 
|  trains.cpp | 
func_traincontrols  is a   brush entity  available in all  Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
 Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
 Note:If this entity is not present, func_tracktrain can, by default, be controlled if the player is standing on them. Note:If this entity is not present, func_tracktrain can, by default, be controlled if the player is standing on them.
 Note:The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this. Note:The player's origin must be inside this brush and standing on the train brush in order to take control of it. Model collision can interfere with this.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The target func_tracktrain to control when the player uses these controls
 Important:The Important:The- parentnameneeds to be set to the same train as this in order to function.
