Ammo 50ae: Difference between revisions

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[[Media:Example.mp3]][[Media:Cancel]]{{wrongtitle|title=ammo_50ae}}
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==Entity Description==
{{CD|CItemAmmo50AE|nolink=1|file1=item_ammo.cpp}}
This entity is an invisible amunition entity for [[weapon_deagle]].
{{ent not in fgd}}
==Keyvalues==
{{this is a|model entity|name=ammo_50ae|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}}
* {{kv targetname}}
It is an invisible ammunition entity for {{ent|weapon_deagle}}.
==Inputs==
 
* {{i targetname}}
== Keyvalues ==
==Outputs==
{{KV Targetname}}
* {{o targetname}}
[[Category:Counter-Strike: Source Entities]]

Latest revision as of 04:28, 19 May 2025

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C++ Class hierarchy
CItemAmmo50AE
CItemAmmo
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

ammo_50ae is a model entity available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, and Counter-Strike 2 Counter-Strike 2. It is an invisible ammunition entity for weapon_deagle.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities