GoldSrc Dimensions: Difference between revisions
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The standard measurement in GoldSrc is a '''unit''' which | The standard measurement in GoldSrc is a '''[[unit]]''' (normally referred to as a Hammer Unit or Quake Unit) which are ''loosely'' described to be equal to 1 imperial {{w|inch}} (2.54 centimeters) or 0.75 inches (1.905 cm.). These are loose approximations, however, and dimensions may vary depending upon what "feels right" in-game, rather than a direct conversion of the real-life dimensions. | ||
== Map Size == | == Map Size == | ||
8192x8192x8192 (8192<sup>3</sup>) is the max size for a GoldSrc map in most games. This is 4096 units from the map's [[origin]] in each direction. | |||
== | |||
World geometry can be placed outside of these bounds, but it will be clipped off unless the game code and [[delta.lst]] accounts for it (such as in {{sven|2}}). {{Clarify}} | |||
== Measurements == | |||
* 18 units: maximum height that a player can walk (or crouch-walk) up | * 18 units: maximum height that a player can walk (or crouch-walk) up | ||
* 32 units: maximum width between objects that a player can walk (or crouch-walk) over | * 32 units: maximum width between objects that a player can walk (or crouch-walk) over | ||
Line 13: | Line 17: | ||
* 45 units: maximum height that a player can jump up | * 45 units: maximum height that a player can jump up | ||
* 63 units: maximum height that a player can jump-crouch up | * 63 units: maximum height that a player can jump-crouch up | ||
* 64 units: (approx) horizontal player camera level | |||
* 72 units: HL1 player height | |||
* 73 units: minimum height that a player can walk beneath | * 73 units: minimum height that a player can walk beneath | ||
Latest revision as of 10:09, 3 June 2025
The standard measurement in GoldSrc is a unit (normally referred to as a Hammer Unit or Quake Unit) which are loosely described to be equal to 1 imperial inch (2.54 centimeters) or 0.75 inches (1.905 cm.). These are loose approximations, however, and dimensions may vary depending upon what "feels right" in-game, rather than a direct conversion of the real-life dimensions.
Map Size
8192x8192x8192 (81923) is the max size for a GoldSrc map in most games. This is 4096 units from the map's origin in each direction.
World geometry can be placed outside of these bounds, but it will be clipped off unless the game code and delta.lst accounts for it (such as in Sven Co-op). [Clarify]
Measurements
- 18 units: maximum height that a player can walk (or crouch-walk) up
- 32 units: maximum width between objects that a player can walk (or crouch-walk) over
- 33 units: minimum width between objects that a player can pass through
- 37 units: minimum height that a player can crouch beneath
- 45 units: maximum height that a player can jump up
- 63 units: maximum height that a player can jump-crouch up
- 64 units: (approx) horizontal player camera level
- 72 units: HL1 player height
- 73 units: minimum height that a player can walk beneath
Half-Life, Counter-Strike and most GoldSrc games
[Short Explanation] HL Unit sizes
Day of Defeat
External links
Half-Life Unit To Real-Life Unit Conversion (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the original on the TWHL Wiki.
Tutorial: Dimensions