This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger monsterjump (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
Line 6: Line 6:
== Keyvalues ==
== Keyvalues ==
{{KV_Angles}}
{{KV_Angles}}
{{KV|Master|intn=master|target_destination|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}}
{{KV|[[Master]]|intn=master|target_destination|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}}
{{KV|Jump Speed|intn=speed|int|Speed of the jump in units per second.}}
{{KV|Jump Speed|intn=speed|int|Speed of the jump in units per second.}}
{{KV|Jump Height|intn=height|int|The height of the jump in units.}}
{{KV|Jump Height|intn=height|int|The height of the jump in units.}}

Latest revision as of 11:37, 5 October 2024

English (en)Русский (ru)Translate (Translate)

trigger_monsterjump is a point entity available in all GoldSrc GoldSrc games. This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Master (master) <targetname>
The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Jump Speed (speed) <integer>
Speed of the jump in units per second.
Jump Height (height) <integer>
The height of the jump in units.