Blackmesa crossbow tracer: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "550px|right {{ent not in fgd|codeonly=1}} {{this is a|point entity|name=blackmesa_crossbow_tracer|game=Black Mesa}} This is the beam that appe...") |
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{{CDA|CEnvCrossbowTracerEffect|CBaseEntity|}} | |||
[[File:crossbowtracerimage.jpg|550px|right]] | [[File:crossbowtracerimage.jpg|550px|right]] | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=blackmesa_crossbow_tracer|game=Black Mesa}} This is the beam that appears after zoomed shot from [[weapon_crossbow|crossbow]] in multiplayer game. It was added to make it easier for players to determine where a crossbow zoomed shot came from, because players with crossbow are very dangerous. This beam also has a wind effect that always moves the beam to the left side of player's view ({{ent|env_wind}} does not affect this). This entity can't be configured in {{hammer|4}} and doesn't provide any unique inputs and outputs. | {{this is a|point entity|name=blackmesa_crossbow_tracer|game=Black Mesa}} This is the beam that appears after zoomed shot from [[weapon_crossbow|crossbow]] in multiplayer game. It was added to make it easier for players to determine where a crossbow zoomed shot came from, because players with crossbow are very dangerous. This beam also has a wind effect that always moves the beam to the left side of player's view ({{ent|env_wind}} does not affect this). This entity can't be configured in {{hammer|4}} and doesn't provide any unique inputs and outputs. | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== |
Latest revision as of 12:48, 26 May 2025
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CEnvCrossbowTracerEffect |

blackmesa_crossbow_tracer
is a point entity available in Black Mesa. This is the beam that appears after zoomed shot from crossbow in multiplayer game. It was added to make it easier for players to determine where a crossbow zoomed shot came from, because players with crossbow are very dangerous. This beam also has a wind effect that always moves the beam to the left side of player's view (env_wind does not affect this). This entity can't be configured in
Hammer and doesn't provide any unique inputs and outputs.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
bm_crossbow_tracer_alpha | 400 | Float value | Transparency of the beam. You can use values from 0 to 255. |
bm_crossbow_tracer_end_width | 2.0 | Float value | Width of the beam. |
bm_crossbow_tracer_fade_duration | 0.66 | Float value | Fade duration of the beam, or how long it takes before the beam disappears completely. |
bm_crossbow_tracer_start_width | 0.75 | Float value | Start width of the beam. Doesn't work. |
bm_crossbow_tracer_wind_scalar | 1.5 | Float value | Wind push scale. ![]() |