This article relates to the game "Counter-Strike: Condition Zero - Deleted Scenes". Click here for more information.

Func model brush (GoldSrc): Difference between revisions

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{{wip}}
{{czds topicon}}
{{this is a|brush entity|name=func_model_brush|game=Condition Zero Deleted Scenes}}
{{this is a|brush entity|name=func_model_brush|game=Condition Zero Deleted Scenes}}
Renders whatever model that it targets infront of the skybox. The model does NOT have to be in the skybox to render but the ORIGIN of the model does, otherwise it won't receive correct lighting. Super useful for building the illusion of a bigger world out side of the map. According to mapper "Castle", it could also be a quick vis fix for FPS.
== Keyvalues ==
{{kv|Target|intn=target|target_destination|The model tied to the targeted entity will be rendered in front of the skybox.}}
{{hl1 kv renderfields}}

Latest revision as of 09:28, 16 September 2024

func_model_brush is a brush entity available in Condition Zero Deleted Scenes Condition Zero Deleted Scenes. Renders whatever model that it targets infront of the skybox. The model does NOT have to be in the skybox to render but the ORIGIN of the model does, otherwise it won't receive correct lighting. Super useful for building the illusion of a bigger world out side of the map. According to mapper "Castle", it could also be a quick vis fix for FPS.

Keyvalues

Target (target) <targetname>
The model tied to the targeted entity will be rendered in front of the skybox.
Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)