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{{needs infobox game}}{{Software status
{{needs infobox game}}{{Software status
| appid = 224260
        | appid = 224260
| type = games
        | type = games
| free = yes
        | free = yes
| status = released  
        | status = released  
| os = Windows Linux  
        | os = Windows Linux  
| deck = playable  
        | deck = playable  
| chromebook =  
        | chromebook =  
}}{{Underlinked|date=January 2024}}
        }}{{Underlinked|date=January 2024}}
 


<div style="clear:right; float:right"></div>
{{ModStatus|engine=Source|game=Half-Life 2|mode=mp|status=released|download=http://www.moddb.com/mods/no-more-room-in-hell/downloads|image=NMRIH.jpg}}


[[File:NMRIH.jpg]]
[[File:NMRIH.jpg]]


{{nmrih|4}} (2011) - '''NMRiH''' for short - is a survival horror modification for {{hl2|4}}. It will feature support for 8 unaffiliated human players who must cooperate or die against waves of [[NPC]] Zombies. It has been in development for several years (and later fully restarting from scratch in 2009) and was first released on October 31, 2011.
{{nmrih|4}} (2011) - '''NMRiH''' 简称 - 是一个为 {{hl2|4}} 制作的生存恐怖模组。它支持 8 名不相关的玩家合作或在一波波 {{L|NPC}} 僵尸的攻击下死亡。该模组已经开发了数年(并在 2009 年完全从头开始),并于 2011 年 10 月 31 日首次发布。


A sequel running on {{ue|nt=5|2}}, '''No More Room in Hell 2''', has been announced and will be released in early access on Halloween 2024.
一款基于 {{ue|nt=5|2}} 的续作,'''No More Room in Hell 2''',已经宣布并将在 2024 年万圣节以抢先体验的形式发布。


== Gameplay ==
== 游戏玩法 ==
The mod currently has two game modes; Survival and Objective.
该模组目前有两种游戏模式:生存和目标。


;Survival
;生存
:The survivors (players) find themselves in dire straights as they are pitted against a seemingly endless horde of zombies. A survivor's worst nightmare, they must barricade and defend their hideout. Depending on the scenario and the skill level of the survivors, their ultimate fate will either lead to salvation (extraction) or an inevitable demise (death or the undead overwhelming the hideout). This gameplay mode is not for the lone-wolf player, as it will require a strong co-operative effort if the players ever hope for any chance of survival. Survival rounds may last from four to fifty minutes.
:幸存者(玩家)发现自己处于水深火热之中,因为他们要对抗的是似乎无穷无尽的僵尸群。这是幸存者最可怕的噩梦,他们必须封锁并保卫自己的藏身之处。根据不同的场景和幸存者的技能水平,他们最终的命运要么是获救(撤离),要么是不可避免的灭亡(死亡或亡灵淹没藏身之处)。这种游戏模式不适合 “独狼 ”玩家,因为如果玩家希望获得任何生存机会,就必须通力合作。生存回合可持续四到五十分钟。


;Objective
;目标
:The survivors (players) have found themselves hounded wherever they go and are now on the run. As the horde of zombies close in on them they desperately seek to escape to safety. Players can either start in the same location or in different locations, depending on the map. Along the way players will need to complete objectives in order to proceed. If killed, players can respawn at certain checkpoints in the map. Regardless, the survivors will need to team up and move fast to stay one step ahead of the zombies. Escape rounds may last up to forty minutes.
:幸存者(玩家)发现自己无论走到哪里都会被追杀,现在他们正在逃亡。当僵尸群向他们逼近时,他们拼命寻求逃到安全的地方。根据地图的不同,玩家可以从同一地点开始,也可以从不同地点开始。一路上,玩家需要完成目标才能继续前进。如果被杀,玩家可以在地图上的某些检查点重生。无论如何,幸存者都需要组队并快速移动,才能领先僵尸一步。逃生回合最长可达 40 分钟。


== Maps ==
== 地图 ==
{{note|The map list is incomplete, there are total of 33 maps in the game.}}
{{note|地图列表不完整,游戏中共有33张地图。}}
{{Nmrih|4}} features total of 33 maps. Here are the descriptions for the following four maps:
{{Nmrih|4}}共有33张地图。以下是其中四张地图的描述:
;Broadway
;Broadway
:This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.
:这条小小的都市街区位于纽约中央铁路的阴影下。在这些阴影中有无数被感染者。薄薄的雨幕覆盖着街道,直升机在高空轰鸣。多处警报声在远处响起,仿佛世界还未终结。军队已经来过又离开,留下幸存者被困在Broadway。他们躲在一座废弃的建筑里,对面是一个古老而著名的剧院。幸存者们在安全屋内等待着,死者的手在门外抓挠。当他们意识到救援不会到来时,整个团队不得不面对一个可怕的事实:他们的救援只能靠自己。
;Chinatown
;Chinatown
:Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.
:欢迎来到曼哈顿的唐人街。这个繁忙的城市街区因多元文化的魅力吸引了大量游客。商店林立的街道在疫情爆发后迅速沦陷。少数幸存者被海岸警卫队的残余力量救到了Wallabout Bay。如今,死者在街道上扭曲挣扎;曾经品味东方文化的人群现在则啃食人肉。唐人街的霓虹灯和纸灯笼在废墟和血迹中散发出一种几乎美丽的光芒。一小群幸存者在唐人街最深处的地铁中避难。他们唯一的机会是离开这潮湿的避难所,前往海湾寻找救援。
;Cabin
;Cabin
:On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.
:在城市的边缘有一间小屋,曾是许多醉酒大学派对的场所。然而,如今这里充满了痛苦和死亡的哭喊声。疫情爆发前居住在小屋中的人们现在把自己封锁在阁楼里。随着物资的减少,他们迟早要做出艰难的决定:留在阁楼里(并可能因饥饿而死)还是离开他们的金丝笼,冒险寻找救援。
;Flooded
;Flooded
:Survivors are trapped in a flooded area.
:幸存者被困在一个被淹没的区域。


== Features ==
== 特点 ==
No More Room in Hell will feature many interesting gameplay elements:
《地狱已满》将包含许多有趣的游戏元素:


[[File:Nmrihmaxx.jpg|right|thumb|240px|One of several zombie models, based on team  member Maxx.]]
[[File:Nmrihmaxx.jpg|right|thumb|240px|基于团队成员Maxx的多个僵尸模型之一。]]
[[File:Nmrihcopcar.jpg|right|thumb|240px|1960's police car]]
[[File:Nmrihcopcar.jpg|right|thumb|240px|1960年代的警车]]
[[File:Nmrihingamezomb.jpg|right|thumb|240px|In-game zombie and weapon models]]
[[File:Nmrihingamezomb.jpg|right|thumb|240px|游戏中的僵尸和武器模型]]


;Co-Op Gameplay
;合作游戏
:Teamwork is the key to survival against the zombies, and to this end players will be able to do everything from sharing weapons, ammo, and equipment with other survivors to working together to help barricade a building and fight off zombies. Players are not on a set team, and if they are not careful, they can be just as lethal to one another as the Zombies are to them.
:团队合作是对抗僵尸生存的关键,为此玩家可以与其他幸存者共享武器、弹药和装备,甚至一起封锁建筑物并抵御僵尸。玩家不属于固定的团队,如果不小心,他们可能对彼此的威胁与僵尸对他们的威胁一样大。
;Voice and Text Communications Limited by Distance:
;受距离限制的语音和文字通信
:The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
:距离越远,其他玩家听到你的声音就越困难。保持对讲机在身边!
;Dynamic Objective Maps
;动态目标地图
:The next playthrough may not be the same as the last!
:下一次游戏可能与上一次不一样!
;Survival Mode:
;生存模式
:Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
:在希望被撤离到安全区域的过程中,防守并维持你的避难所,抵御不死者。
;New Models
;新模型
:A sweeping series of changes have been made to give the mod the look and feel of modern survival horror game. Players will be given access to all new weapons (melee/firearm/explosive), new equipment, new vehicles, and even new character and object models, each based on realistic expectations. What would be available to the average citizen during the outbreak? The in-game content is overwhelmingly made of custom content; from textures to props to ambient soundscapes.
:一系列重大变化使得这个模组具有现代生存恐怖游戏的外观和感觉。玩家将可以使用全新的武器(近战/火器/爆炸物)、新装备、新车辆,甚至新的角色和物品模型,每一个都基于现实预期。疫情爆发时普通市民能获得什么?游戏内容主要由自定义内容组成;从纹理到道具再到环境音景。
;A Realistic Approach
;写实的游戏机制
:In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
:简而言之,没有准星,只有在需要时才会出现的HUD。此外,弹药和武器极其稀缺。考虑到这一点,瞄准你的目标并瞄准头部射击!
;Barricading
;封锁机制
:Lock those doors and bolts the windows. Not enough? Don't worry players will be able to board-up windows and doors to keep the zombies out. But the question is: for how long?
:锁好门,闩好窗。还不够?别担心,玩家可以用木板封住门窗,把僵尸挡在外面。但问题是:能挡多久?
;Zombies
;僵尸
:Far from just the classic "Shuffler" zombies that slowly stumble towards survivors, there will also be the fast-moving "Runner" zombies as popularized in the movie, {{wiki|Dawn of the Dead}}. The fresher the infected corpse, the faster the zombie will still be able to move, but as the infection spreads so too does the rot and decay that turns the zombies into a shuffling and clawing hoard.
:僵尸不仅仅是传统的 “趿拉 ”僵尸,它们会慢慢地蹒跚着走向幸存者,还有在电影{{wiki|Dawn of the Dead}}中流行的快速移动的 “奔跑 ”僵尸。受感染的尸体越新鲜,僵尸的移动速度就越快,但随着感染的扩散,腐烂和腐烂的程度也会增加,僵尸就会变成一个个张牙舞爪的囤积地。
;Zombie AI
;僵尸 AI
:Far from the simple Headcrab zombies of Half-Life 2 fame, the zombies in "No More Room in Hell" will possess a different set of hunting skills to bring them closer to their horror movie brethren. Zombies will hunt by hearing, sight, and smell. Zombies may have poorer eyesight than they did in life, but a player who makes noise will draw a zombie's attention and with their keen sense of smell, although working only at a short range, they can detect a player hiding nervously inside a closet or from behind a barricade.
:与《半条命 2》(Half-Life 2)中简单的 “猎头蟹”(Headcrab)僵尸不同,《地狱已满》(No More Room in Hell)中的僵尸将拥有一套不同的狩猎技能,使它们更接近恐怖电影中的僵尸。僵尸将通过听觉、视觉和嗅觉进行狩猎。僵尸的视力可能比生活中要差,但玩家发出的声音会引起僵尸的注意,而且僵尸的嗅觉很灵敏,虽然只能在很近的距离内嗅到,但它们可以发现紧张地躲在壁橱里或路障后面的玩家。
;NPC Military Personnel
;NPC 军事人员
:At times players might encounter NPC military personnel, either National Guardsmen or Marines (or equivalent if the map is set outside of the United States). NPC soldiers have their own agendas that can sometimes even work at cross-purposes to player survival. National Guardsmen will man barricades, holding back Zombie hordes, but will fire upon the player if they come to close. Those are their orders, they can't be too careful. Marines, on the other hand, are given the orders to search and destroy... Everything. They will patrol their area, opening fire on anything that moves, acting as an even greater threat than the Zombies, forcing the player to stay out of sight.
:有时玩家可能会遇到 NPC 军事人员,他们可能是国民警卫队或海军陆战队(如果地图设定在美国以外,则为同等人员)。NPC 军人有自己的目的,有时甚至会与玩家的生存背道而驰。国民警卫队士兵会驻守路障,阻挡僵尸群,但如果玩家靠近,他们就会向玩家开火。这是他们的命令,不能不小心谨慎。另一方面,海军陆战队接到的命令是搜索和摧毁...... 摧毁一切 他们会在自己的区域内巡逻,向任何移动的东西开火,比僵尸的威胁更大,迫使玩家远离他们的视线。
;Infection
;感染
:Every zombie is infected and they carry that infection within them. The infection is passed to a survivor through a zombie's bite. A single bite is a death sentence as there is no cure, only time before the player dies and joins the ranks of the living dead. The healthier a player is, the longer they will resist the infection. As death nears a player will hear and see the symptoms marking their imminent demise.
:每只僵尸都被感染了,它们体内也携带着这种感染。感染会通过僵尸的咬伤传染给幸存者。被僵尸咬一口就等于被判了死刑,因为没有治疗方法,只有在玩家死亡和加入活死人行列之前的时间。玩家越健康,抵抗感染的时间就越长。当死亡临近时,玩家会听到和看到标志着他们即将死亡的症状。
;Minimal HUD
;极简的 HUD
:In order to immerse players into the action many of the gauges and counters that normally clutter Half-Life 2's FPS view will be removed. Instead players will need to rely on innate skills, actions, and visual/audio cues to realize their situation.
:为了让玩家身临其境地体验游戏,《半条命 2》FPS 视图中的许多仪表盘和计数器将被移除。取而代之的是,玩家需要依靠与生俱来的技能、行动和视觉/音频提示来了解自己的处境。
;Darkness & Light
;黑暗与光芒
:Players will carry hand-held flashlights in addition to any weapon they might choose to hold, but should that weapon require two hands to hold, it will require the player to sacrifice using their flashlight (unless the weapon generates its own light) and dark areas become that much more menacing. Of course other players could help light the way with their flashlights...
:玩家除了手持武器外,还将携带手持手电筒,但如果武器需要双手持握,玩家就必须牺牲手电筒的使用(除非武器本身能发光),而黑暗区域就会变得更加危险。当然,其他玩家也可以用手电筒帮助照亮道路......
;Iron-sights
;瞄具
:The players are survivors, not trained marksmen or combat specialists, and as such their aims are natural and unskilled. When you fire it is down the length of the barrel of your gun. Also, the less time taken to brace for your shot, the sloppier your aim will be over longer distances.
:玩家是幸存者,而不是训练有素的神枪手或战斗专家,因此他们的目标是自然而不熟练的。当你射击时,枪管会向下延伸。此外,准备射击的时间越短,在更远的距离上瞄准就会越模糊。
;Locations
;地点
:Whether exotic, countryside, urban, or just down the block, players will find themselves in a wide variety of locations from around the world as they fight, or flee, from the living dead.
:无论是异国情调、乡村、城市还是街区,玩家都会发现自己身处世界各地的各种地点,与活死人搏斗或逃离。


== History ==
== 历史 ==
{{update}}
{{update}}
;"4554" May 16, 2008
;"4554" 2008年5月16日
On Friday may 16th 2008 an early test build version of NMRiH and the entire mod teams FTP files were leaked to the public. The hacker, BosmouZ, explained on the cs.rin.ru forums how he and another unnamed individual first gained access to the entire forum db though the user 3pidemic's forum account which had a very weak password of 4554. At the time 3pidemic was the mods public relations representative and had access to all sections of the NMRiH forums. BosmouZ gained FTP access through a post on the private developer sections of the NMRiH forums. He then proceed to download an old build version along with all the other files hosted on the FTP server. In April 2008 the NMRiH forum database moved and transferred accounts to a new forum base in which the infamous 4554 password was changed, yet the damage was already done.
2008年5月16日星期五,《地狱已满》(NMRiH)的一个早期测试版本和整个模组团队的FTP文件被泄露给公众。黑客BosmouZ在cs.rin.ru论坛上解释了他和另一名未透露姓名的个人是如何通过用户3pidemic的论坛账户获得整个论坛数据库的访问权限的,该账户的密码非常弱,仅为4554。当时,3pidemic是模组的公共关系代表,能够访问NMRiH论坛的所有部分。BosmouZ通过NMRiH论坛的私人开发者部分的一篇帖子获得了FTP访问权限。然后,他下载了一个旧版本的构建以及FTP服务器上托管的所有其他文件。2008年4月,NMRiH论坛数据库迁移并将账户转移到一个新的论坛基础上,其中臭名昭著的4554密码被更改,但损害已经造成。


*BosmouZ claimed to have access to all of the NMRiH files for four months before finally going public on May 16.
* BosmouZ声称他在2008年1月就已经获得了所有NMRiH文件的访问权限,并在5月16日最终公开之前一直保持低调。
<pre>
<pre>
//Quote By BosmouZ from the CS.RIN.RU forums:
//BosmouZ在CS.RIN.RU论坛上的引用:
"We sat on it [game files] since jan '08. since we didn't think it was decent enough to release yet. But now the time has come!"
“我们从2008年1月就持有这些[游戏文件]。因为我们认为它还不够完善,不适合发布。但现在时机已经成熟!”
</pre>
</pre>


; No More Room in Hell 2
; No More Room in Hell 2
A sequel of {{nmrih|4}} developed by Torn Banner Studios. The game was first teased in July 25th, 2017. First trailer was released in 2021 at the MathChief's Game Expo.
《地狱已满2》是由Torn Banner Studios开发的续作。游戏首次在2017年7月25日被预告。第一部预告片于2021年在MathChief's Game Expo上发布。


It was announced that No More Room in Hell 2 will be released in early access on Halloween 2024 (Oct 31, 2024), during the Summer Game Fest 2024 live event.
在2024年夏季游戏节(Summer Game Fest 2024)直播活动中,宣布《地狱已满2》将于2024年万圣节(10月31日)以抢先体验的形式发布。


== Developers ==
== 开发者 ==
{| width=100%
{| width=100%
|- style=vertical-align:top
|- style=vertical-align:top
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|
|
=== Contributors ===
=== 贡献者 ===
;Design
;Design
:Nick 'InZaneFlea' Eichenberg
:Nick 'InZaneFlea' Eichenberg
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|}
|}


== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> ==
== 系统配置需求<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> ==
{{Sysreq
{{Sysreq
|OSfamily = Windows
|OSfamily = Windows
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}}
}}


== External links ==
== 外链 ==
*[http://nomoreroominhell.com/ No More Room in Hell] - the official website.
*[http://nomoreroominhell.com/ No More Room in Hell] - 官方网站
*{{Steam store|app/224260|{{nmrih|name}} on Steam Store}}
*{{Steam store|app/224260|{{nmrih|name}} 商店页面}}
*{{Steam community|app/224260|{{nmrih|name}} on Steam Community}}
*{{Steam community|app/224260|{{nmrih|name}} 的Steam社区}}
**{{Steam community|app/224260/workshop|Steam Workshop}}
**{{Steam community|app/224260/workshop| 创意工坊}}
*{{moddb|page=other|mods/no-more-room-in-hell|{{nmrih|name}} on ModDB}}
*{{moddb|page=other|mods/no-more-room-in-hell|{{nmrih|name}} on ModDB}}

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2024年1月


NMRIH.jpg

地狱已满 地狱已满 (2011) - NMRiH 简称 - 是一个为 半衰期2 半衰期2 制作的生存恐怖模组。它支持 8 名不相关的玩家合作或在一波波 NPC(en) 僵尸的攻击下死亡。该模组已经开发了数年(并在 2009 年完全从头开始),并于 2011 年 10 月 31 日首次发布。

一款基于 Unreal Engine Unreal Engine 5 的续作,No More Room in Hell 2,已经宣布并将在 2024 年万圣节以抢先体验的形式发布。

游戏玩法

该模组目前有两种游戏模式:生存和目标。

生存
幸存者(玩家)发现自己处于水深火热之中,因为他们要对抗的是似乎无穷无尽的僵尸群。这是幸存者最可怕的噩梦,他们必须封锁并保卫自己的藏身之处。根据不同的场景和幸存者的技能水平,他们最终的命运要么是获救(撤离),要么是不可避免的灭亡(死亡或亡灵淹没藏身之处)。这种游戏模式不适合 “独狼 ”玩家,因为如果玩家希望获得任何生存机会,就必须通力合作。生存回合可持续四到五十分钟。
目标
幸存者(玩家)发现自己无论走到哪里都会被追杀,现在他们正在逃亡。当僵尸群向他们逼近时,他们拼命寻求逃到安全的地方。根据地图的不同,玩家可以从同一地点开始,也可以从不同地点开始。一路上,玩家需要完成目标才能继续前进。如果被杀,玩家可以在地图上的某些检查点重生。无论如何,幸存者都需要组队并快速移动,才能领先僵尸一步。逃生回合最长可达 40 分钟。

地图

Note.png注意:地图列表不完整,游戏中共有33张地图。

地狱已满 地狱已满共有33张地图。以下是其中四张地图的描述:

Broadway
这条小小的都市街区位于纽约中央铁路的阴影下。在这些阴影中有无数被感染者。薄薄的雨幕覆盖着街道,直升机在高空轰鸣。多处警报声在远处响起,仿佛世界还未终结。军队已经来过又离开,留下幸存者被困在Broadway。他们躲在一座废弃的建筑里,对面是一个古老而著名的剧院。幸存者们在安全屋内等待着,死者的手在门外抓挠。当他们意识到救援不会到来时,整个团队不得不面对一个可怕的事实:他们的救援只能靠自己。
Chinatown
欢迎来到曼哈顿的唐人街。这个繁忙的城市街区因多元文化的魅力吸引了大量游客。商店林立的街道在疫情爆发后迅速沦陷。少数幸存者被海岸警卫队的残余力量救到了Wallabout Bay。如今,死者在街道上扭曲挣扎;曾经品味东方文化的人群现在则啃食人肉。唐人街的霓虹灯和纸灯笼在废墟和血迹中散发出一种几乎美丽的光芒。一小群幸存者在唐人街最深处的地铁中避难。他们唯一的机会是离开这潮湿的避难所,前往海湾寻找救援。
Cabin
在城市的边缘有一间小屋,曾是许多醉酒大学派对的场所。然而,如今这里充满了痛苦和死亡的哭喊声。疫情爆发前居住在小屋中的人们现在把自己封锁在阁楼里。随着物资的减少,他们迟早要做出艰难的决定:留在阁楼里(并可能因饥饿而死)还是离开他们的金丝笼,冒险寻找救援。
Flooded
幸存者被困在一个被淹没的区域。

特点

《地狱已满》将包含许多有趣的游戏元素:

基于团队成员Maxx的多个僵尸模型之一。
1960年代的警车
游戏中的僵尸和武器模型
合作游戏
团队合作是对抗僵尸生存的关键,为此玩家可以与其他幸存者共享武器、弹药和装备,甚至一起封锁建筑物并抵御僵尸。玩家不属于固定的团队,如果不小心,他们可能对彼此的威胁与僵尸对他们的威胁一样大。
受距离限制的语音和文字通信
距离越远,其他玩家听到你的声音就越困难。保持对讲机在身边!
动态目标地图
下一次游戏可能与上一次不一样!
生存模式
在希望被撤离到安全区域的过程中,防守并维持你的避难所,抵御不死者。
新模型
一系列重大变化使得这个模组具有现代生存恐怖游戏的外观和感觉。玩家将可以使用全新的武器(近战/火器/爆炸物)、新装备、新车辆,甚至新的角色和物品模型,每一个都基于现实预期。疫情爆发时普通市民能获得什么?游戏内容主要由自定义内容组成;从纹理到道具再到环境音景。
写实的游戏机制
简而言之,没有准星,只有在需要时才会出现的HUD。此外,弹药和武器极其稀缺。考虑到这一点,瞄准你的目标并瞄准头部射击!
封锁机制
锁好门,闩好窗。还不够?别担心,玩家可以用木板封住门窗,把僵尸挡在外面。但问题是:能挡多久?
僵尸
僵尸不仅仅是传统的 “趿拉 ”僵尸,它们会慢慢地蹒跚着走向幸存者,还有在电影Wikipedia icon Dawn of the Dead中流行的快速移动的 “奔跑 ”僵尸。受感染的尸体越新鲜,僵尸的移动速度就越快,但随着感染的扩散,腐烂和腐烂的程度也会增加,僵尸就会变成一个个张牙舞爪的囤积地。
僵尸 AI
与《半条命 2》(Half-Life 2)中简单的 “猎头蟹”(Headcrab)僵尸不同,《地狱已满》(No More Room in Hell)中的僵尸将拥有一套不同的狩猎技能,使它们更接近恐怖电影中的僵尸。僵尸将通过听觉、视觉和嗅觉进行狩猎。僵尸的视力可能比生活中要差,但玩家发出的声音会引起僵尸的注意,而且僵尸的嗅觉很灵敏,虽然只能在很近的距离内嗅到,但它们可以发现紧张地躲在壁橱里或路障后面的玩家。
NPC 军事人员
有时玩家可能会遇到 NPC 军事人员,他们可能是国民警卫队或海军陆战队(如果地图设定在美国以外,则为同等人员)。NPC 军人有自己的目的,有时甚至会与玩家的生存背道而驰。国民警卫队士兵会驻守路障,阻挡僵尸群,但如果玩家靠近,他们就会向玩家开火。这是他们的命令,不能不小心谨慎。另一方面,海军陆战队接到的命令是搜索和摧毁...... 摧毁一切 他们会在自己的区域内巡逻,向任何移动的东西开火,比僵尸的威胁更大,迫使玩家远离他们的视线。
感染
每只僵尸都被感染了,它们体内也携带着这种感染。感染会通过僵尸的咬伤传染给幸存者。被僵尸咬一口就等于被判了死刑,因为没有治疗方法,只有在玩家死亡和加入活死人行列之前的时间。玩家越健康,抵抗感染的时间就越长。当死亡临近时,玩家会听到和看到标志着他们即将死亡的症状。
极简的 HUD
为了让玩家身临其境地体验游戏,《半条命 2》FPS 视图中的许多仪表盘和计数器将被移除。取而代之的是,玩家需要依靠与生俱来的技能、行动和视觉/音频提示来了解自己的处境。
黑暗与光芒
玩家除了手持武器外,还将携带手持手电筒,但如果武器需要双手持握,玩家就必须牺牲手电筒的使用(除非武器本身能发光),而黑暗区域就会变得更加危险。当然,其他玩家也可以用手电筒帮助照亮道路......
瞄具
玩家是幸存者,而不是训练有素的神枪手或战斗专家,因此他们的目标是自然而不熟练的。当你射击时,枪管会向下延伸。此外,准备射击的时间越短,在更远的距离上瞄准就会越模糊。
地点
无论是异国情调、乡村、城市还是街区,玩家都会发现自己身处世界各地的各种地点,与活死人搏斗或逃离。

历史

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"4554" 2008年5月16日

2008年5月16日星期五,《地狱已满》(NMRiH)的一个早期测试版本和整个模组团队的FTP文件被泄露给公众。黑客BosmouZ在cs.rin.ru论坛上解释了他和另一名未透露姓名的个人是如何通过用户3pidemic的论坛账户获得整个论坛数据库的访问权限的,该账户的密码非常弱,仅为4554。当时,3pidemic是模组的公共关系代表,能够访问NMRiH论坛的所有部分。BosmouZ通过NMRiH论坛的私人开发者部分的一篇帖子获得了FTP访问权限。然后,他下载了一个旧版本的构建以及FTP服务器上托管的所有其他文件。2008年4月,NMRiH论坛数据库迁移并将账户转移到一个新的论坛基础上,其中臭名昭著的4554密码被更改,但损害已经造成。

  • BosmouZ声称他在2008年1月就已经获得了所有NMRiH文件的访问权限,并在5月16日最终公开之前一直保持低调。
//BosmouZ在CS.RIN.RU论坛上的引用:
“我们从2008年1月就持有这些[游戏文件]。因为我们认为它还不够完善,不适合发布。但现在时机已经成熟!”
No More Room in Hell 2

《地狱已满2》是由Torn Banner Studios开发的续作。游戏首次在2017年7月25日被预告。第一部预告片于2021年在MathChief's Game Expo上发布。

在2024年夏季游戏节(Summer Game Fest 2024)直播活动中,宣布《地狱已满2》将于2024年万圣节(10月31日)以抢先体验的形式发布。

开发者

Project Manager
Matt 'Maxx' Kazan
Design
Matt 'Maxx' Kazan
David 'Dman757' Meade
Sound
Tom 'rezOnance' Wright
Alexander '.sverek' Honda
Music
Garrett 'ThoughT' Lindquist
Bryn 'TheForgotton' Schurman
Voice Actors
Joseph 'Bingo Bango' Bracken
Richard 'Cleric' Heller
Lead Artist
Matt 'Maxx' Kazan
Textures, Concept Art, Particles and GUI
Joseph 'SickJoe' Gay Jr.
Kyle 'Bucky' Clark
Nicholas 'Jangalomph' Seavert
Characters
Matt 'CrazyMatt' Fagan
Alex 'CYN' R
Animations
Miguel 'Se7en' Félix
Unkn0wn
Cra0kalo
Niklas 'Slayback' Lemper
Rock
Models & Skins
Ian 'Surfa' Beecraft
Michael 'RawMeat3000' Kato
Dmitri 'SoJa' Terskov
Public Relations
David 'Dman757' Meade
Chase 'Xendrid' Asch
Lead Mapper
Toni 'Sotapoika' Seppänen
Mapping
Nathan 'Nay0r' Goulden
Vincent 'vincent024' Boer
Jun 'Juniez' Choi
MacKenzie Shirk
Lead Programmer
Andrew 'ssba' Orner
Programming
Brent 'Brentonator' McAhren
GCC Wrangling
James "Pongles" Mansfield
Lead Tester
Riley
Assistant Lead Euro Tester
Gothic
Testers
Andrew 'ACallander' Callander
William 'Batley' Batley
Cannabis Corpse
cyanyde
Jeremy 'Apa/Pizzaboy/Infr4mer' Ferretti
Nick 'InZaneFlea' Eichenberg
Malkavia
Raijian
The Reverend
themanofwar
Paladin
Raserisk
Chubaka
vreaker
WhiteCoal
Eskill
Bard

贡献者

Design
Nick 'InZaneFlea' Eichenberg
Julien 'Murdok' Gagnier
Maps
Jacob 'darth_brush' Wawer
'slimz'
Jason 'Generalvivi' Mojica
'PogoP'
Blink
Atrocity
Chris '2d-chris' Kay
Thomas 'RC' Hinding
Sander 'skoften' Ferdinand
Will 'Vilham' Josephy
Calum 'Malfuncti0n' Boyes
Ryan 'DeadHand' Maclean
Animation
Chad 'chad509' Pippenger
Rutger 'SharkDog' Weg
THECOUNTER
Kevin 'BlindSide' Sredzinski
Niklas 'NoZTriX' Hammarström
Matthew 'WrestlingMatt' DeAraujo
Javid 'Sn1pe' Ali
Vok
Conceptual Artwork
Kiung 'Kynde' Yoo
Video Teaser
Jabba
Character Modeler / Skinner
Spajsat
Jethro 'Jister' Volders
Programming
James 'Pongles' Mansfield
Aditya 'HeavyHelmet' Gaddam
Steven 'Terrorcell' Belmans
Takhiarel
Dec1234
Models & UVMaps
wRy
Level Design & Website/Forum
Josiah
Mobius
Models & Skins
Morgan
Models
Sonk
wchamlet
Finchy
Fiblah
Alexander 'LSR' Eskin
Elliot 'Meotwister' Boyette
Artis 'Machine' Lapsin
Alex 'NeoGod' Hollenbech
BrigaderWolf
Sporkeh
kan3
Dr. Robot
Skins
Stab
Voice Actors
Chris 'Captain Munky' Adams
Music
Richard 'Beckett' Douglas
Aaron 'Aaronwildemusic' Wilde
Xerxes 'XerxZz_' Noble Dennis
Robert Lindquist
Sound
Herbann Rauth
Dimitris Plagiannis
Vance Dylan
Dave 'DaveOfDefeat' Smolanowicz
Luke 'StringedEvil' Hatton
David 'InstantSonic' Spencer
Jan-Kristian 'Soulspray' Koivukangas
Ryan 'Ghostie' K
Kirt 'kMoon' Moon
Community Mappers
lou_saffire
Server Owners
DarkWarrior
MadMan
ZombieKillah

系统配置需求

Windows Windows
Minimum
Operating system (OS) Windows Windows Vista or later
Processor (CPU) Dual core 2.4 GHz processor or better
System memory (RAM) 2GB
Hard disk drive (HDD/SSD) 10GB
Video card (GPU) Radeon HD 5000 Series or NVIDIA GeForce 200 series or better
Other Windows XP are no longer supported.

外链