Prop minigun l4d1: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
	
		
	
SirYodaJedi (talk | contribs) No edit summary  | 
				m (Classifying as model entity)  | 
				||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{CD|CPropMinigun}}  | {{CD|CPropMinigun}}  | ||
{{this is a|  | {{this is a|model entity|name=prop_minigun_l4d1|game=Left 4 Dead 2}} It is the [[prop_minigun|mounted minigun]] from {{l4d|4}}, which players can use.<br>  | ||
When firing nonstop, the minigun overheats after 20 seconds, needing 3 seconds to cool down.  | When firing nonstop, the minigun overheats after 20 seconds, needing 3 seconds to cool down.  | ||
[[File:L4d1 minigun.png|thumb]]  | [[File:L4d1 minigun.png|thumb]]  | ||
| Line 10: | Line 10: | ||
== Outputs ==  | == Outputs ==  | ||
{{  | {{O|OnFireStart|Fired when the minigun has spun up and is starting firing.}}  | ||
{{  | {{O|OnFireStop|Fired when the minigun has stopped firing.}}  | ||
== ConVars ==  | == ConVars ==  | ||
| Line 38: | Line 38: | ||
*{{ent|prop_mounted_machine_gun}}  | *{{ent|prop_mounted_machine_gun}}  | ||
[[Category:Prop entities]]  | [[Category:Prop entities|minigun l4d1]]  | ||
Latest revision as of 03:34, 19 May 2025
| CPropMinigun | 
prop_minigun_l4d1  is a   model entity  available in 
 Left 4 Dead 2. It is the mounted minigun from 
 Left 4 Dead, which players can use.
When firing nonstop, the minigun overheats after 20 seconds, needing 3 seconds to cool down.
Keyvalues
- Max yaw (MaxYaw) <float>
 - Max yaw the gun can be turned.
 
- Max pitch (MaxPitch) <float>
 - Max pitch the gun can be depressed.
 
- Min pitch (MinPitch) <float>
 - Min pitch the gun can be raised.
 
Outputs
- OnFireStart
 - Fired when the minigun has spun up and is starting firing.
 
- OnFireStop
 - Fired when the minigun has stopped firing.
 
ConVars
The following Cvars are related to the minigun, which can change how it functions.
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| z_minigun_atomize | 0 | minigun should atomize zombies | |
| z_minigun_cooldown_time | 3 | Minigun cooldown time | |
| z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
| z_minigun_debug | 0 | ||
| z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
| z_minigun_fire_think_interval | 0.2 | ||
| z_minigun_firing_speed | 15 | ||
| z_minigun_overheat_time | 20 | Minigun overheat time | |
| z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
| z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
| z_minigun_spin_down_speed | 4 | ||
| z_minigun_spin_up_speed | 15 | ||
| z_minigun_spread | 7 | Minigun spray in degrees from forward | |
| z_minigun_stand_distance | 36 |