EF PARENT ANIMATES: Difference between revisions

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'''EF_PARENT_ANIMATES''' is defined as 0x200, or 512.
'''EF_PARENT_ANIMATES''' is defined as 0x200, or 512.


This effect should be used with [[EF_BONEMERGE]] to make an entity realign to its parent every frame.
This effect should be used with [[EF_BONEMERGE]] to make an entity realign to its parent every frame.


To use this effect, including EF_BONEMERGE, turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects 513</code>.
{{effect|512|including EF_BONEMERGE,}}
[[Category:Constants]]
[[Category:Constants]]
[[Category:Effect flags]]

Latest revision as of 13:25, 13 August 2024

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Effect flags

EF_PARENT_ANIMATES is defined as 0x200, or 512.

This effect should be used with EF_BONEMERGE to make an entity realign to its parent every frame.

Usage

In code

Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects. This effect can be manipulated with AddEffects( EF_PARENT_ANIMATES ), RemoveEffects( EF_PARENT_ANIMATES ), and SetEffects( EF_PARENT_ANIMATES ). This effect can be obtained with GetEffects() & EF_PARENT_ANIMATES or IsEffectActive( EF_PARENT_ANIMATES ).

In scripting

The functions mentioned above are supported in VScript starting with Dota 2 Dota 2 . They can also be found in Garry's Mod Garry's Mod .

In a map

To use this effect in a map, including EF_BONEMERGE, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 512.

Note.pngNote:If it is desired to use this with other effects, you should add the integer value of each effect to the value.

You can set the effects keyvalue during runtime using AddOutput with the input value effects x (x being any summation of effects flags to enable).

Warning.pngWarning:Using AddOutput to change an entity's effects may interfere with an entity's simulation functionality.