Template:KV DXLevelChoice/strings: Difference between revisions

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(Created page with "{{Strings subpage | number = 10 | en = 10 | zh = 8 }} * {{{{PAGENAME}}|Minimum / Maximum DX Level}} * {{{{PAGENAME}}|The entity will not exist if the engine is running outside...")
 
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{{Strings subpage
{{Strings subpage
| number = 10
| number = 14
| en = 10
| en = 14
| zh = 8
| zh = 13
| ru = 14
}}
}}
* {{{{PAGENAME}}|Minimum / Maximum DX Level}}
* {{{{PAGENAME}}|Minimum / Maximum DX Level}}
Line 14: Line 15:
* {{{{PAGENAME}}|DirectX 9 Shader Model 2}}
* {{{{PAGENAME}}|DirectX 9 Shader Model 2}}
* {{{{PAGENAME}}|DirectX 9 Shader Model 3}}
* {{{{PAGENAME}}|DirectX 9 Shader Model 3}}
* {{{{PAGENAME}}|DX9Ex}}
* {{{{PAGENAME}}|DX9_OGL}}
* {{{{PAGENAME}}|DX9Xbox}}
* {{{{PAGENAME}}|Minimum DX Level <code><choices></code>}}
* {{{{PAGENAME}}|Maximum DX Level <code><choices></code>}}


<onlyinclude>{{#switch:{{{1|}}}
<includeonly><onlyinclude>{{#switch:{{{1|}}}
|Minimum / Maximum DX Level={{#switch:{{Language}}
|Minimum / Maximum DX Level={{#switch:{{Language}}
     |#default=Minimum / Maximum DX Level
     |#default=Minimum / Maximum DX Level
     |zh=最低 / 最高 DX 水平
     |zh=最低 / 最高 DX 水平
    |ru=Minimum / Maximum DX Level
     }}
     }}
|The entity will not exist if the engine is running outside the given range of DirectX Versions.={{#switch:{{Language}}
|The entity will not exist if the engine is running outside the given range of DirectX Versions.={{#switch:{{Language}}
     |#default=The entity will not exist if the engine is running outside the given range of DirectX Versions.
     |#default=The entity will not exist if the engine is running outside the given range of [[DirectX Versions]].
     |zh=如果引擎在给定的 DirectX 版本范围之外运行,该实体将不存在。
     |zh=如果引擎在给定的 [[DirectX|DirectX Versions]] 版本范围之外运行,该实体将不存在。
    |ru=Энтити не будет существовать, если движок будет работать вне указанного диапазона {{Lx|DirectX Versions|версий DirectX}}.
     }}
     }}
|Choices={{#switch:{{Language}}
|Choices={{#switch:{{Language}}
     |#default=Choices
     |#default=Choices
     |zh=选择
     |zh=选择
    |ru=Варианты
     }}
     }}
|Default (no bounding)={{#switch:{{Language}}
|Default (no bounding)={{#switch:{{Language}}
     |#default=Default (no bounding)
     |#default=Default (no bounding)
     |zh=默认(无界线)
     |zh=默认(无界线)
    |ru=По умолчанию (без ограничений)
     }}
     }}
|DirectX 6={{#switch:{{Language}}
|DirectX 6={{#switch:{{Language}}
     |#default=DirectX 6
     |#default=DirectX 6
     |zh=DirectX 6
     |zh=DirectX 6
    |ru=DirectX 6
     }}
     }}
|DirectX 7={{#switch:{{Language}}
|DirectX 7={{#switch:{{Language}}
     |#default=DirectX 7
     |#default=DirectX 7
     |zh=DirectX 7
     |zh=DirectX 7
    |ru=DirectX 7
     }}
     }}
|DirectX 8={{#switch:{{Language}}
|DirectX 8={{#switch:{{Language}}
     |#default=DirectX 8
     |#default=DirectX 8
     |zh=DirectX 8
     |zh=DirectX 8
    |ru=DirectX 8
     }}
     }}
|DirectX 8.1={{#switch:{{Language}}
|DirectX 8.1={{#switch:{{Language}}
     |#default=DirectX 8.1
     |#default=DirectX 8.1
     |zh=DirectX 8.1
     |zh=DirectX 8.1
    |ru=DirectX 8.1
     }}
     }}
|DirectX 9 Shader Model 2={{#switch:{{Language}}
|DirectX 9 Shader Model 2={{#switch:{{Language}}
     |#default=DirectX 9 Shader Model 2
     |#default=DirectX 9 Shader Model 2
     |zh=DirectX 9 Shader Model 2
     |zh=DirectX 9 Shader Model 2
    |ru=DirectX 9 Shader Model 2
     }}
     }}
|DirectX 9 Shader Model 3={{#switch:{{Language}}
|DirectX 9 Shader Model 3={{#switch:{{Language}}
     |#default=DirectX 9 Shader Model 3
     |#default=DirectX 9 Shader Model 3
     |zh=DirectX 9 Shader Model 3
     |zh=DirectX 9 Shader Model 3
    |ru=DirectX 9 Shader Model 3
     }}
     }}
|DX9Ex={{#switch:{{Language}}
|DX9_OGL={{#switch:{{Language}}
     |#default=DX9Ex
     |#default=OpenGL аналогичен DirectX 9 Shader Model 2
    |zh=DX9Ex
     }}
     }}
}}</onlyinclude>
|DX9Xbox={{#switch:{{Language}}
    |#default=DirectX 9 Shader Model 3 on Xbox 360
    |zh=Xbox 360 上的 DirectX 9 Shader Model 3
    |ru=DirectX 9 Shader Model 3 на Xbox 360
    }}
|Minimum DX Level <code><choices></code>={{#switch:{{Language}}
    |#default=Minimum DX Level <code><choices></code>
    |zh=最低 DX 水平 <code><choices></code>
    |ru=Нижняя версия DX <code><choices></code>
    }}
|Maximum DX Level <code><choices></code>={{#switch:{{Language}}
    |#default=Maximum DX Level <code><choices></code>
    |zh=最高 DX 水平 <code><choices></code>
    |ru=Верхняя версия DX <code><choices></code>
    }}
|#default={{{1}}}{{inline note|name=missing string}}
}}</onlyinclude></includeonly>

Latest revision as of 03:40, 8 June 2025

English (en)Русский (ru)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:14
Approximate status of translation:English (en) 100% Русский (ru) 100% 中文 (zh) 92.86% 
  • Minimum / Maximum DX Level
  • The entity will not exist if the engine is running outside the given range of DirectX Versions.
  • Choices
  • Default (no bounding)
  • DirectX 6
  • DirectX 7
  • DirectX 8
  • DirectX 8.1
  • DirectX 9 Shader Model 2
  • DirectX 9 Shader Model 3
  • OpenGL аналогичен DirectX 9 Shader Model 2
  • DirectX 9 Shader Model 3 on Xbox 360
  • Minimum DX Level <choices>
  • Maximum DX Level <choices>