Template:WeaponSpawnL4D: Difference between revisions

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(New ismelee parameter)
 
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| {{#if:{{{class|}}}|class|x}} = {{{class|???}}}
| {{#if:{{{class|}}}|class|x}} = {{{class|???}}}
| isweapon = {{{isweapon|}}}
| isweapon = {{{isweapon|}}}
| ismelee = {{{ismelee|}}}
| l4d2only = {{{l4d2only|}}}
| l4d2only = {{{l4d2only|}}}
| single = {{{single|}}}
| optionalscavenge = {{{optionalscavenge|}}}
| optionalscavenge = {{{optionalscavenge|}}}
| description_add = {{{description_add|}}}
| description_add = {{{description_add|}}}
| section1 = {{{section1|}}}
| keyvalues_add = {{{keyvalues_add|}}}
| seealso_add = {{{seealso_add|}}}
| seealso_add = {{{seealso_add|}}}
}}<includeonly><!--
}}<includeonly><!--

Latest revision as of 17:39, 3 November 2025

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[[File:|right|thumb|300px|{{ File: }}]]

C++ Class hierarchy
???
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_{{{weapon}}}_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a possible spawn point for {{{weapon}}}.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Don't Cluster With Similar Items : [131072] (only in Left 4 Dead)

See Also