Template:WeaponSpawnL4D: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Nescius moved page Template:WeaponSpawnL4D to Template:WeaponSpawnL4D/en: one string take it or leave it)
Tag: New redirect
 
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
#REDIRECT [[Template:WeaponSpawnL4D/en]]
= Preview {{ulf|en=1|sk=1|no-right-align=1}} <small>&#91;{{PageCreateLink|alt={{int:edit}}|create={{FULLPAGENAME}}/{{language}}}}&#93;</small> =
 
<onlyinclude><includeonly>{{LanguageBar}}</includeonly><!--
-->{{WeaponSpawnL4D/{{language}}
| weapon = {{{weapon}}}
| fancy_name = {{{fancy_name|{{{weapon}}}}}}
| {{#if:{{{class|}}}|class|x}} = {{{class|???}}}
| isweapon = {{{isweapon|}}}
| l4d2only = {{{l4d2only|}}}
| optionalscavenge = {{{optionalscavenge|}}}
| description_add = {{{description_add|}}}
| section1 = {{{section1|}}}
| seealso_add = {{{seealso_add|}}}
}}<includeonly><!--
 
-->{{ACategory|Weapons}}
{{ACategory|Left 4 Dead 2 Weapons}}
{{#if: {{{l4d2only|}}}||{{ACategory|Left 4 Dead Weapons}}}}
</includeonly><!--
 
--></onlyinclude>

Latest revision as of 11:50, 11 August 2024

Preview English (en)Slovenčina (sk) [Edit]

[[File:|right|thumb|300px|{{ File: }}]]

C++ Class hierarchy
???
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_{{{weapon}}}_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for {{{weapon}}}.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also