Template:WeaponSpawnL4D: Difference between revisions
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(Nescius moved page Template:WeaponSpawnL4D to Template:WeaponSpawnL4D/en: one string take it or leave it) Tag: New redirect |
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# | = Preview {{ulf|en=1|sk=1|no-right-align=1}} <small>[{{PageCreateLink|alt={{int:edit}}|create={{FULLPAGENAME}}/{{language}}}}]</small> = | ||
<onlyinclude><includeonly>{{LanguageBar}}</includeonly><!-- | |||
-->{{WeaponSpawnL4D/{{language}} | |||
| weapon = {{{weapon}}} | |||
| fancy_name = {{{fancy_name|{{{weapon}}}}}} | |||
| {{#if:{{{class|}}}|class|x}} = {{{class|???}}} | |||
| isweapon = {{{isweapon|}}} | |||
| l4d2only = {{{l4d2only|}}} | |||
| optionalscavenge = {{{optionalscavenge|}}} | |||
| description_add = {{{description_add|}}} | |||
| section1 = {{{section1|}}} | |||
| seealso_add = {{{seealso_add|}}} | |||
}}<includeonly><!-- | |||
-->{{ACategory|Weapons}} | |||
{{ACategory|Left 4 Dead 2 Weapons}} | |||
{{#if: {{{l4d2only|}}}||{{ACategory|Left 4 Dead Weapons}}}} | |||
</includeonly><!-- | |||
--></onlyinclude> |
Latest revision as of 11:50, 11 August 2024
Preview 
[Edit]
[[File:|right|thumb|300px|{{ File: }}]]
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??? |
weapon_{{{weapon}}}_spawn
is a model entity available in Left 4 Dead series. It is possible spawn point for {{{weapon}}}.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn (only in
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
See Also
- weapon_item_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]